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% Rust Reference Manual
% January 2012
# Introduction
This document is the reference manual for the Rust programming language. It
provides three kinds of material:
- Chapters that formally define the language grammar and, for each
construct, informally describe its semantics and give examples of its
use.
- Chapters that informally describe the memory model, concurrency model,
runtime services, linkage model and debugging facilities.
- Appendix chapters providing rationale and references to languages that
influenced the design.
This document does not serve as a tutorial introduction to the
language. Background familiarity with the language is assumed. A separate
tutorial document is available at <http://www.rust-lang.org/doc/tutorial>
to help acquire such background familiarity.
This document also does not serve as a reference to the core or standard
libraries included in the language distribution. Those libraries are
documented separately by extracting documentation attributes from their
source code. Formatted documentation can be found at the following
locations:
- Core library: <http://doc.rust-lang.org/doc/core>
- Standard library: <http://doc.rust-lang.org/doc/std>
## Disclaimer
Rust is a work in progress. The language continues to evolve as the design
shifts and is fleshed out in working code. Certain parts work, certain parts
do not, certain parts will be removed or changed.
This manual is a snapshot written in the present tense. All features
described exist in working code, but some are quite primitive or remain to
be further modified by planned work. Some may be temporary. It is a
*draft*, and we ask that you not take anything you read here as final.
If you have suggestions to make, please try to focus them on *reductions* to
the language: possible features that can be combined or omitted. We aim to
keep the size and complexity of the language under control.
# Notation
Rust's grammar is defined over Unicode codepoints, each conventionally
denoted `U+XXXX`, for 4 or more hexadecimal digits `X`. _Most_ of Rust's
grammar is confined to the ASCII range of Unicode, and is described in this
document by a dialect of Extended Backus-Naur Form (EBNF), specifically a
dialect of EBNF supported by common automated LL(k) parsing tools such as
`llgen`, rather than the dialect given in ISO 14977. The dialect can be
defined self-referentially as follows:
~~~~~~~~ {.ebnf .notation}
grammar : rule + ;
rule : nonterminal ':' productionrule ';' ;
productionrule : production [ '|' production ] * ;
production : term * ;
term : element repeats ;
element : LITERAL | IDENTIFIER | '[' productionrule ']' ;
repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ;
~~~~~~~~
Where:
- Whitespace in the grammar is ignored.
- Square brackets are used to group rules.
- `LITERAL` is a single printable ASCII character, or an escaped hexadecimal
ASCII code of the form `\xQQ`, in single quotes, denoting the corresponding
Unicode codepoint `U+00QQ`.
- `IDENTIFIER` is a nonempty string of ASCII letters and underscores.
- The `repeat` forms apply to the adjacent `element`, and are as follows:
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- `?` means zero or one repetition
- `*` means zero or more repetitions
- `+` means one or more repetitions
- NUMBER trailing a repeat symbol gives a maximum repetition count
- NUMBER on its own gives an exact repetition count
This EBNF dialect should hopefully be familiar to many readers.
The grammar for Rust given in this document is extracted and verified as
LL(1) by an automated grammar-analysis tool, and further tested against the
Rust sources. The generated parser is currently *not* the one used by the
Rust compiler itself, but in the future we hope to relate the two together
more precisely. As of this writing they are only related by testing against
existing source code.
## Unicode productions
A small number of productions in Rust's grammar permit Unicode codepoints
ouside the ASCII range; these productions are defined in terms of character
properties given by the Unicode standard, rather than ASCII-range
codepoints. These are given in the section [Special Unicode
Productions](#special-unicode-productions).
## String table productions
Some rules in the grammar -- notably [operators](#operators),
[keywords](#keywords) and [reserved words](#reserved-words) -- are given in a
simplified form: as a listing of a table of unquoted, printable
whitespace-separated strings. These cases form a subset of the rules regarding
the [token](#tokens) rule, and are assumed to be the result of a
lexical-analysis phase feeding the parser, driven by a DFA, operating over the
disjunction of all such string table entries.
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When such a string enclosed in double-quotes (`"`) occurs inside the
grammar, it is an implicit reference to a single member of such a string table
production. See [tokens](#tokens) for more information.
# Lexical structure
## Input format
Rust input is interpreted in as a sequence of Unicode codepoints encoded in
UTF-8. No normalization is performed during input processing. Most Rust
grammar rules are defined in terms of printable ASCII-range codepoints, but
a small number are defined in terms of Unicode properties or explicit
codepoint lists. ^[Surrogate definitions for the special Unicode productions
are provided to the grammar verifier, restricted to ASCII range, when
verifying the grammar in this document.]
## Special Unicode Productions
The following productions in the Rust grammar are defined in terms of
Unicode properties: `ident`, `non_null`, `non_star`, `non_eol`, `non_slash`,
`non_single_quote` and `non_double_quote`.
### Identifier
The `ident` production is any nonempty Unicode string of the following form:
- The first character has property `XID_start`
- The remaining characters have property `XID_continue`
that does _not_ occur in the set of [keywords](#keywords) or [reserved
words](#reserved-words).
Note: `XID_start` and `XID_continue` as character properties cover the
character ranges used to form the more familiar C and Java language-family
identifiers.
### Delimiter-restricted productions
Some productions are defined by exclusion of particular Unicode characters:
- `non_null` is any single Unicode character aside from `U+0000` (null)
- `non_eol` is `non_null` restricted to exclude `U+000A` (`'\n'`)
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- `non_star` is `non_null` restricted to exclude `U+002A` (`*`)
- `non_slash` is `non_null` restricted to exclude `U+002F` (`/`)
- `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'`)
- `non_double_quote` is `non_null` restricted to exclude `U+0022` (`"`)
## Comments
~~~~~~~~ {.ebnf .gram}
comment : block_comment | line_comment ;
block_comment : "/*" block_comment_body * "*/" ;
block_comment_body : block_comment | non_star * | '*' non_slash ;
line_comment : "//" non_eol * ;
~~~~~~~~
Comments in Rust code follow the general C++ style of line and block-comment
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forms, with proper nesting of block-comment delimiters. Comments are
interpreted as a form of whitespace.
## Whitespace
~~~~~~~~ {.ebnf .gram}
whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ;
whitespace : [ whitespace_char | comment ] + ;
~~~~~~~~
The `whitespace_char` production is any nonempty Unicode string consisting of any
of the following Unicode characters: `U+0020` (space, `' '`), `U+0009` (tab,
`'\t'`), `U+000A` (LF, `'\n'`), `U+000D` (CR, `'\r'`).
Rust is a "free-form" language, meaning that all forms of whitespace serve
only to separate _tokens_ in the grammar, and have no semantic meaning.
A Rust program has identical meaning if each whitespace element is replaced
with any other legal whitespace element, such as a single space character.
## Tokens
~~~~~~~~ {.ebnf .gram}
simple_token : keyword | reserved | unop | binop ;
token : simple_token | ident | immediate | symbol | whitespace token ;
~~~~~~~~
Tokens are primitive productions in the grammar defined by regular
(non-recursive) languages. "Simple" tokens are given in [string table
production](#string-table-productions) form, and occur in the rest of the
grammar as double-quoted strings. Other tokens have exact rules given.
### Keywords
The keywords in [crate files](#crate-files) are the following strings:
~~~~~~~~ {.keyword}
import export use mod dir
~~~~~~~~
The keywords in [source files](#source-files) are the following strings:
~~~~~~~~ {.keyword}
alt any as assert
be bind block bool break
char check claim const cont
do
else export
f32 f64 fail false float fn for
i16 i32 i64 i8 if import in int
let log
mod mutable
native note
obj
prove pure
resource ret
self str syntax
tag true type
u16 u32 u64 u8 uint unchecked unsafe use
vec
while with
~~~~~~~~
Any of these have special meaning in their respective grammars, and are
excluded from the `ident` rule.
### Reserved words
The reserved words are the following strings:
~~~~~~~~ {.reserved}
m32 m64 m128
f80 f16 f128
class trait
~~~~~~~~
Any of these may have special meaning in future versions of the language, do
are excluded from the `ident` rule.
### Immediates
Immediates are a subset of all possible literals: those that are defined as
single tokens, rather than sequences of tokens.
An immediate is a form of [constant expression](#constant-expression), so is
evaluated (primarily) at compile time.
~~~~~~~~ {.ebnf .gram}
immediate : string_lit | char_lit | num_lit ;
~~~~~~~~
#### Character and string literals
~~~~~~~~ {.ebnf .gram}
char_lit : '\x27' char_body '\x27' ;
string_lit : '"' string_body * '"' ;
char_body : non_single_quote
| '\x5c' [ '\x27' | common_escape ] ;
string_body : non_double_quote
| '\x5c' [ '\x22' | common_escape ] ;
common_escape : '\x5c'
| 'n' | 'r' | 't'
| 'x' hex_digit 2
| 'u' hex_digit 4
| 'U' hex_digit 8 ;
hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
| 'A' | 'B' | 'C' | 'D' | 'E' | 'F'
| dec_digit ;
dec_digit : '0' | nonzero_dec ;
nonzero_dec: '1' | '2' | '3' | '4'
| '5' | '6' | '7' | '8' | '9' ;
~~~~~~~~
A _character literal_ is a single Unicode character enclosed within two
`U+0027` (single-quote) characters, with the exception of `U+0027` itself,
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which must be _escaped_ by a preceding U+005C character (`\`).
A _string literal_ is a sequence of any Unicode characters enclosed within
two `U+0022` (double-quote) characters, with the exception of `U+0022`
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itself, which must be _escaped_ by a preceding `U+005C` character (`\`).
Some additional _escapes_ are available in either character or string
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literals. An escape starts with a `U+005C` (`\`) and continues with one of
the following forms:
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* An _8-bit codepoint escape_ escape starts with `U+0078` (`x`) and is
followed by exactly two _hex digits_. It denotes the Unicode codepoint
equal to the provided hex value.
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* A _16-bit codepoint escape_ starts with `U+0075` (`u`) and is followed
by exactly four _hex digits_. It denotes the Unicode codepoint equal to
the provided hex value.
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* A _32-bit codepoint escape_ starts with `U+0055` (`U`) and is followed
by exactly eight _hex digits_. It denotes the Unicode codepoint equal to
the provided hex value.
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* A _whitespace escape_ is one of the characters `U+006E` (`n`), `U+0072`
(`r`), or `U+0074` (`t`), denoting the unicode values `U+000A` (LF),
`U+000D` (CR) or `U+0009` (HT) respectively.
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* The _backslash escape_ is the character U+005C (`\`) which must be
escaped in order to denote *itself*.
#### Number literals
~~~~~~~~ {.ebnf .gram}
num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ?
| '0' [ [ dec_digit | '_' ] + num_suffix ?
| 'b' [ '1' | '0' | '_' ] + int_suffix ?
| 'x' [ hex_digit | '-' ] + int_suffix ? ] ;
num_suffix : int_suffix | float_suffix ;
int_suffix : 'u' int_suffix_size ?
| 'i' int_suffix_size ;
int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ;
float_suffix : [ exponent | '.' dec_lit exponent ? ] float_suffix_ty ? ;
float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ;
exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ;
dec_lit : [ dec_digit | '_' ] + ;
~~~~~~~~
A _number literal_ is either an _integer literal_ or a _floating-point
literal_. The grammar for recognizing the two kinds of literals is mixed
as they are differentiated by suffixes.
##### Integer literals
An _integer literal_ has one of three forms:
* A _decimal literal_ starts with a *decimal digit* and continues with any
mixture of *decimal digits* and _underscores_.
* A _hex literal_ starts with the character sequence `U+0030` `U+0078`
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(`0x`) and continues as any mixture hex digits and underscores.
* A _binary literal_ starts with the character sequence `U+0030` `U+0062`
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(`0b`) and continues as any mixture binary digits and underscores.
By default, an integer literal is of type `int`. An integer literal may be
followed (immediately, without any spaces) by an _integer suffix_, which
changes the type of the literal. There are two kinds of integer literal
suffix:
* The `u` suffix gives the literal type `uint`.
* Each of the signed and unsigned machine types `u8`, `i8`,
`u16`, `i16`, `u32`, `i32`, `u64` and `i64`
give the literal the corresponding machine type.
Examples of integer literals of various forms:
~~~~
123; // type int
123u; // type uint
123_u; // type uint
0xff00; // type int
0xff_u8; // type u8
0b1111_1111_1001_0000_i32; // type i32
~~~~
##### Floating-point literals
A _floating-point literal_ has one of two forms:
* Two _decimal literals_ separated by a period
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character `U+002E` (`.`), with an optional _exponent_ trailing after the
second decimal literal.
* A single _decimal literal_ followed by an _exponent_.
By default, a floating-point literal is of type `float`. A floating-point
literal may be followed (immediately, without any spaces) by a
_floating-point suffix_, which changes the type of the literal. There are
only two floating-point suffixes: `f32` and `f64`. Each of these gives the
floating point literal the associated type, rather than `float`.
A set of suffixes are also reserved to accommodate literal support for
types corresponding to reserved tokens. The reserved suffixes are `f16`,
`f80`, `f128`, `m`, `m32`, `m64` and `m128`.
Examples of floating-point literals of various forms:
~~~~
123.0; // type float
0.1; // type float
0.1f32; // type f32
12E+99_f64; // type f64
~~~~
### Symbols
~~~~~~~~ {.ebnf .gram}
symbol : "::" "->"
| '#' | '[' | ']' | '(' | ')' | '{' | '}'
| ',' | ';' ;
~~~~~~~~
Symbols are a general class of printable [token](#tokens) that play structural
roles in a variety of grammar productions. They are catalogued here for
completeness as the set of remaining miscellaneous printable token that do not
otherwise appear as [operators](#operators), [keywords](#keywords) or [reserved
words](#reserved-words).
## Paths
~~~~~~~~ {.ebnf .gram}
expr_path : ident [ "::" expr_path_tail ] + ;
expr_path_tail : '<' type_expr [ ',' type_expr ] + '>'
| expr_path ;
type_path : ident [ type_path_tail ] + ;
type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
| "::" type_path ;
~~~~~~~~
A _path_ is a sequence of one or more path components _logically_ separated by
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a namespace qualifier (`::`). If a path consists of only one component, it
may refer to either an [item](#items) or a (variable)[#variables) in a local
control scope. If a path has multiple components, it refers to an item.
Every item has a _canonical path_ within its [crate](#crates), but the path
naming an item is only meaningful within a given crate. There is no global
namespace across crates; an item's canonical path merely identifies it within
the crate.
Two examples of simple paths consisting of only identifier components:
~~~~
x;
x::y::z;
~~~~
Path components are usually [identifiers](#identifiers), but the trailing
component of a path may be an angle-bracket enclosed list of [type
arguments](type-arguments). In [expression](#expressions) context, the type
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argument list is given after a final (`::`) namespace qualifier in order to
disambiguate it from a relational expression involving the less-than symbol
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(`<`). In [type expression](#type-expressions) context, the final namespace
qualifier is omitted.
Two examples of paths with type arguments:
~~~~
type t = map::hashtbl<int,str>; // Type arguments used in a type expression
let x = id::<int>(10); // Type arguments used in a call expression
~~~~
# Crates and source files
Rust is a *compiled* language. Its semantics are divided along a
*phase distinction* between compile-time and run-time. Those semantic
rules that have a *static interpretation* govern the success or failure
of compilation. A program that fails to compile due to violation of a
compile-time rule has no defined semantics at run-time; the compiler should
halt with an error report, and produce no executable artifact.
The compilation model centres on artifacts called _crates_. Each compilation
is directed towards a single crate in source form, and if successful
produces a single crate in binary form, either an executable or a library.
A _crate_ is a unit of compilation and linking, as well as versioning,
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distribution and runtime loading. A crate contains a _tree_ of nested
[module](#modules) scopes. The top-level of this tree is a module that is
anonymous -- from the point of view of paths within the module -- and any item
within a crate has a canonical [module path](#paths) denoting its location
within the crate's module tree.
Crates are provided to the Rust compiler through two kinds of file:
- _crate files_, that end in `.rc` and each define a `crate`.
- _source files_, that end in `.rs` and each define a `module`.
The Rust compiler is always invoked with a single input file, and always
produces a single output crate.
When the Rust compiler is invoked with a crate file, it reads the _explicit_
definition of the crate it's compiling from that file, and populates the
crate with modules derived from all the source files referenced by the
crate, reading and processing all the referenced modules at once.
When the Rust compiler is invoked with a source file, it creates an
_implicit_ crate and treats the source file and though it was referenced as
the sole module populating this implicit crate. The module name is derived
from the source file name, with the `.rs` extension removed.
## Crate files
~~~~~~~~ {.ebnf .gram}
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crate : attribute [ ';' | attribute* directive ]
| directive ;
directive : view_item | dir_directive | source_directive ;
~~~~~~~~
A crate file contains a crate definition, for which the production above
defines the grammar. It is a declarative grammar that guides the compiler in
assembling a crate from component source files.^[A crate is somewhat
analogous to an *assembly* in the ECMA-335 CLI model, a *library* in the
SML/NJ Compilation Manager, a *unit* in the Owens and Flatt module system,
or a *configuration* in Mesa.] A crate file describes:
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* [Attributes](#attributes) about the crate, such as author, name, version,
and copyright. These are used for linking, versioning and distributing
crates.
* The source-file and directory modules that make up the crate.
* Any `use`, `import` or `export` [view items](#view-items) that apply to the
anonymous module at the top-level of the crate's module tree.
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An example of a crate file:
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~~~~~~~~
// Linkage attributes
#[ link(name = "projx"
vers = "2.5",
uuid = "9cccc5d5-aceb-4af5-8285-811211826b82") ];
// Additional metadata attributes
#[ desc = "Project X",
license = "BSD" ];
author = "Jane Doe" ];
// Import a module.
use std (ver = "1.0");
// Define some modules.
#[path = "foo.rs"]
mod foo;
mod bar {
#[path = "quux.rs"]
mod quux;
}
~~~~~~~~
### Dir directives
A `dir_directive` forms a module in the module tree making up the crate, as
well as implicitly relating that module to a directory in the filesystem
containing source files and/or further subdirectories. The filesystem
directory associated with a `dir_directive` module can either be explicit,
or if omitted, is implicitly the same name as the module.
A `source_directive` references a source file, either explicitly or
implicitly by combining the module name with the file extension `.rs`. The
module contained in that source file is bound to the module path formed by
the `dir_directive` modules containing the `source_directive`.
## Source file
A source file contains a `module`, that is, a sequence of zero-or-more
`item` definitions. Each source file is an implicit module, the name and
location of which -- in the module tree of the current crate -- is defined
from outside the source file: either by an explicit `source_directive` in
a referencing crate file, or by the filename of the source file itself.
# Items and attributes
A crate is a collection of [items](#items), each of which may have some number
of [attributes](#attributes) attached to it.
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## Items
~~~~~~~~ {.ebnf .gram}
item : mod_item | fn_item | type_item | enum_item
| res_item | iface_item | impl_item ;
~~~~~~~~
An _item_ is a component of a crate; some module items can be defined in
[crate files](#crate-files) but most are defined in [source
files](#source-files). Items are organized within a crate by a nested set of
[modules](#modules). Every crate has a single "outermost" anonymous module;
all further items within the crate have [paths](#paths) within the module tree
of the crate.
Items are entirely determined at compile-time, remain constant during
execution, and may reside in read-only memory.
There are several kinds of item:
* [modules](#modules)
* [functions](#functions)
* [type definitions](#type-definitions)
* [eunmerations](#enumerations)
* [resources](#resources)
* [interfaces](#interfaces)
* [implementations](#implementations)
Some items form an implicit scope for the declaration of sub-items. In other
words, within a function or module, declarations of items can (in many cases)
be mixed with the statements, control blocks, and similar artifacts that
otherwise compose the item body. The meaning of these scoped items is the same
as if the item was declared outside the scope -- it is still a static item --
except that the item's *path name* within the module namespace is qualified by
the name of the enclosing item, or is private to the enclosing item (in the
case of functions). The exact locations in which sub-items may be declared is
given by the grammar.
All items except modules may be *parametrized* by type. Type parameters are
given as a comma-separated list of identifiers enclosed in angle brackets
(`<...>`), after the name of the item and before its definition. The type
parameters of an item are considered "part of the name", not the type of the
item; in order to refer to the type-parametrized item, a referencing
[path](#paths) must in general provide type arguments as a list of
comma-separated types enclosed within angle brackets. In practice, the
type-inference system can usually infer such argument types from
context. There are no general type-parametric types, only type-parametric
items.
### Modules
~~~~~~~~ {.ebnf .gram}
mod_item : "mod" '{' mod '}' ;
mod : [ view_item | item ] * ;
~~~~~~~~
A module is a kind of item that contains zero or more [view
items](#view-items) and zero or more sub-[items](#items). The view items
manage the visibility of the items defined within the module, as well as the
visibility of names from outside the module when referenced from inside the
module.
#### View items
~~~~~~~~ {.ebnf .gram}
view_item : use_decl | import_decl | export_decl ;
~~~~~~~~
A view item manages the namespace of a module; it does not define new items
but simply changes the visibility of other items. There are several kinds of
view item:
* [use declarations](#use-declarations)
* [import declarations](#import-declarations)
* [export declarations](#export-declarations)
##### Use declarations
~~~~~~~~ {.ebnf .gram}
use_decl : "use" ident [ '(' link_attrs ')' ] ? ;
link_attrs : link_attr [ ',' link_attrs ] + ;
link_attr : ident '=' immediate ;
~~~~~~~~
A _use declaration_ specifies a dependency on an external crate. The external
crate is then imported into the declaring scope as the `ident` provided in the
`use_decl`.
The external crate is resolved to a specific `soname` at compile time, and a
runtime linkage requirement to that `soname` is passed to the linker for
loading at runtime. The `soname` is resolved at compile time by scanning the
compiler's library path and matching the `link_attrs` provided in the
`use_decl` against any `#link` attributes that were declared on the external
crate when it was compiled. If no `link_attrs` are provided, a default `name`
attribute is assumed, equal to the `ident` given in the `use_decl`.
Two examples of `use` declarations:
~~~~~~~~
use pcre (uuid = "54aba0f8-a7b1-4beb-92f1-4cf625264841");
use std; // equivalent to: use std ( name = "std" );
use ruststd (name = "std"); // linking to 'std' under another name
~~~~~~~~
##### Import declarations
~~~~~~~~ {.ebnf .gram}
import_decl : "import" ident [ '=' path
| "::" path_glob ] ;
path_glob : ident [ "::" path_glob ] ?
| '*'
| '{' ident [ ',' ident ] * '}'
~~~~~~~~
An _import declaration_ creates one or more local name bindings synonymous
with some other [path](#paths). Usually an import declaration is used to
shorten the path required to refer to a module item.
*Note*: unlike many languages, Rust's `import` declarations do not* declare
*linkage-dependency with external crates. Linkage dependencies are
*independently declared with [`use` declarations](#use -eclarations).
Imports support a number of "convenience" notations:
* Importing as a different name than the imported name, using the
syntax `import x = p::q::r;`.
* Importing a list of paths differing only in final element, using
the glob-like brace syntax `import a::b::{c,d,e,f};`
* Importing all paths matching a given prefix, using the glob-like
asterisk syntax `import a::b::*;`
An example of imports:
~~~~
import foo = core::info;
import std::math::sin;
import std::str::{char_at, hash};
import core::option::*;
fn main() {
// Equivalent to 'log(core::info, std::math::sin(1.0));'
log(foo, sin(1.0));
// Equivalent to 'log(core::info, core::option::some(1.0));'
log(info, some(1.0));
// Equivalent to 'log(core::info,
// std::str::hash(std::str::char_at("foo")));'
log(info, hash(char_at("foo")));
}
~~~~
##### Export declarations
~~~~~~~~ {.ebnf .gram}
export_decl : "export" ident [ ',' ident ] * ;
~~~~~~~~
An _export declaration_ restricts the set of local names within a module that
can be accessed from code outside the module. By default, all _local items_ in
a module are exported; imported paths are not automatically re-exported by
default. If a module contains an explicit `export` declaration, this
declaration replaces the default export with the export specified.
An example of an export:
~~~~~~~~
mod foo {
export primary;
fn primary() {
helper(1, 2);
helper(3, 4);
}
fn helper(x: int, y: int) {
...
}
}
fn main() {
foo::primary(); // Will compile.
foo::helper(2,3) // ERROR: will not compile.
}
~~~~~~~~
Multiple names may be exported from a single export declaration:
~~~~~~~~
mod foo {
export primary, secondary;
fn primary() {
helper(1, 2);
helper(3, 4);
}
fn secondary() {
...
}
fn helper(x: int, y: int) {
...
}
}
~~~~~~~~
### Functions
### Type definitions
### Enumerations
### Resources
### Interfaces
### Implementations
## Attributes
2012-01-14 00:05:12 +01:00
~~~~~~~~{.ebnf .gram}
attribute : '#' '[' attr_list ']' ;
attr_list : attr [ ',' attr_list ]*
attr : ident [ '=' literal
| '(' attr_list ')' ] ? ;
~~~~~~~~
Static entities in Rust -- crates, modules and items -- may have _attributes_
applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335,
C#] An attribute is a general, free-form piece of metadata that is interpreted
according to name, convention, and language and compiler version. Attributes
may appear as any of:
* A single identifier, the attribute name
* An identifier followed by the equals sign '=' and a literal, providing a key/value pair
* An identifier followed by a parenthesized list of sub-attribute arguments
Attributes are applied to an entity by placing them within a hash-list
(`#[...]`) as either a prefix to the entity or as a semicolon-delimited
declaration within the entity body.
An example of attributes:
~~~~~~~~
// A function marked as a unit test
#[test]
fn test_foo() {
...
}
// General metadata applied to the enclosing module or crate.
#[license = "BSD"];
// A conditionally-compiled module
#[cfg(target_os="linux")]
mod bar {
...
}
// A documentation attribute
#[doc = "Add two numbers together."
fn add(x: int, y: int) { x + y }
~~~~~~~~
In future versions of Rust, user-provided extensions to the compiler will be
able to interpret attributes. When this facility is provided, a distinction
will be made between language-reserved and user-available attributes.
At present, only the Rust compiler interprets attributes, so all attribute
names are effectively reserved. Some significant attributes include:
* The `doc` attribute, for documenting code where it's written.
* The `cfg` attribute, for conditional-compilation by build-configuration.
* The `link` attribute, for describing linkage metadata for a crate.
* The `test` attribute, for marking functions as unit tests.
Other attributes may be added or removed during development of the language.
# Statements and expressions
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## Call expressions
~~~~~~~~ {.abnf .gram}
expr_list : [ expr [ ',' expr ]* ] ? ;
paren_expr_list : '(' expr_list ')' ;
call_expr : expr paren_expr_list ;
~~~~~~~~
## Operators
### Unary operators
~~~~~~~~ {.unop}
+ - * ! @ ~
~~~~~~~~
### Binary operators
~~~~~~~~ {.binop}
.
+ - * / %
& | ^
|| &&
< <= == >= >
<< >> >>>
<- <-> = += -= *= /= %= &= |= ^= <<= >>= >>>=
~~~~~~~~
2012-01-14 00:05:12 +01:00
## Syntax extensions
~~~~~~~~ {.abnf .gram}
syntax_ext_expr : '#' ident paren_expr_list ? brace_match ? ;
~~~~~~~~
Rust provides a notation for _syntax extension_. The notation for invoking
a syntax extension is a marked syntactic form that can appear as an expression
in the body of a Rust program.
After parsing, a syntax-extension invocation is expanded into a Rust
expression. The name of the extension determines the translation performed. In
future versions of Rust, user-provided syntax extensions aside from macros
will be provided via external crates.
At present, only a set of built-in syntax extensions, as well as macros
introduced inline in source code using the `macro` extension, may be used. The
current built-in syntax extensions are:
* `fmt` expands into code to produce a formatted string, similar to
`printf` from C.
* `env` expands into a string literal containing the value of that
environment variable at compile-time.
* `concat_idents` expands into an identifier which is the
concatenation of its arguments.
* `ident_to_str` expands into a string literal containing the name of
its argument (which must be a literal).
* `log_syntax` causes the compiler to pretty-print its arguments.
Finally, `macro` is used to define a new macro. A macro can abstract over
second-class Rust concepts that are present in syntax. The arguments to
`macro` are pairs (two-element vectors). The pairs consist of an invocation
and the syntax to expand into. An example:
~~~~~~~~
#macro([#apply[fn, [args, ...]], fn(args, ...)]);
~~~~~~~~
In this case, the invocation `#apply[sum, 5, 8, 6]` expands to
`sum(5,8,6)`. If `...` follows an expression (which need not be as
simple as a single identifier) in the input syntax, the matcher will expect an
arbitrary number of occurrences of the thing preceding it, and bind syntax to
the identifiers it contains. If it follows an expression in the output syntax,
it will transcribe that expression repeatedly, according to the identifiers
(bound to syntax) that it contains.
The behaviour of `...` is known as Macro By Example. It allows you to
write a macro with arbitrary repetition by specifying only one case of that
repetition, and following it by `...`, both where the repeated input is
matched, and where the repeated output must be transcribed. A more
sophisticated example:
~~~~~~~~
#macro([#zip_literals[[x, ...], [y, ...]), [[x, y], ...]]);
#macro([#unzip_literals[[x, y], ...], [[x, ...], [y, ...]]]);
~~~~~~~~
In this case, `#zip_literals[[1,2,3], [1,2,3]]` expands to
`[[1,1],[2,2],[3,3]]`, and `#unzip_literals[[1,1], [2,2], [3,3]]`
expands to `[[1,2,3],[1,2,3]]`.
Macro expansion takes place outside-in: that is,
`#unzip_literals[#zip_literals[[1,2,3],[1,2,3]]]` will fail because
`unzip_literals` expects a list, not a macro invocation, as an argument.
The macro system currently has some limitations. It's not possible to
destructure anything other than vector literals (therefore, the arguments to
complicated macros will tend to be an ocean of square brackets). Macro
invocations and `...` can only appear in expression positions. Finally,
macro expansion is currently unhygienic. That is, name collisions between
macro-generated and user-written code can cause unintentional capture.
Future versions of Rust will address these issues.
2012-01-14 00:42:59 +01:00
# Types and typestates
## Type system
Every slot and value in a Rust program has a type. The _type_ of a *value*
defines the interpretation of the memory holding it. The type of a *slot* may
also include [constraints](#constrained-types).
Built-in types and type-constructors are tightly integrated into the language,
in nontrivial ways that are not possible to emulate in user-defined
types. User-defined types have limited capabilities. In addition, every
built-in type or type-constructor name is reserved as a *keyword* in Rust;
they cannot be used as user-defined identifiers in any context.
### Primitive types
The primitive types are the following:
* The "nil" type `()`, having the single "nil" value `()`.^[The "nil" value
`()` is *not* a sentinel "null pointer" value for reference slots; the "nil"
type is the implicit return type from functions otherwise lacking a return
type, and can be used in other contexts (such as message-sending or
type-parametric code) as a zero-size type.]
* The boolean type `bool` with values `true` and `false`.
* The machine types.
* The machine-dependent integer and floating-point types.
#### Machine types
The machine types are the following:
* The unsigned word types `u8`, `u16`, `u32` and `u64`, with values drawn from
the integer intervals $[0, 2^8 - 1]$, $[0, 2^16 - 1]$, $[0, 2^32 - 1]$ and
$[0, 2^64 - 1]$ respectively.
* The signed two's complement word types `i8`, `i16`, `i32` and `i64`, with
values drawn from the integer intervals $[-(2^7), 2^7 - 1]$,
$[-(2^15), 2^15 - 1]$, $[-(2^31), 2^31 - 1]$, $[-(2^63), 2^63 - 1]$
respectively.
* The IEEE 754-2008 `binary32` and `binary64` floating-point types: `f32` and
`f64`, respectively.
#### Machine-dependent integer types
The Rust type `uint`^[A Rust `uint` is analogous to a C99 `uintptr_t`.] is an
unsigned integer type with with target-machine-dependent size. Its size, in
bits, is equal to the number of bits required to hold any memory address on
the target machine.
The Rust type `int`^[A Rust `int` is analogous to a C99 `intptr_t`.] is a
two's complement signed integer type with target-machine-dependent size. Its
size, in bits, is equal to the size of the rust type `uint` on the same target
machine.
#### Machine-dependent floating point type
The Rust type `float` is a machine-specific type equal to one of the supported
Rust floating-point machine types (`f32` or `f64`). It is the largest
floating-point type that is directly supported by hardware on the target
machine, or if the target machine has no floating-point hardware support, the
largest floating-point type supported by the software floating-point library
used to support the other floating-point machine types.
Note that due to the preference for hardware-supported floating-point, the
type `float` may not be equal to the largest *supported* floating-point type.
### Textual types
The types `char` and `str` hold textual data.
A value of type `char` is a Unicode character, represented as a 32-bit
unsigned word holding a UCS-4 codepoint.
A value of type `str` is a Unicode string, represented as a vector of 8-bit
unsigned bytes holding a sequence of UTF-8 codepoints.
### Record types
The record type-constructor forms a new heterogeneous product of values.^[The
record type-constructor is analogous to the `struct` type-constructor in the
Algol/C family, the *record* types of the ML family, or the *structure* types
of the Lisp family.] Fields of a record type are accessed by name and are
arranged in memory in the order specified by the record type.
An example of a record type and its use:
~~~~
type point = {x: int, y: int};
let p: point = {x: 10, y: 11};
let px: int = p.x;
~~~~
### Tuple types
The tuple type-constructor forms a new heterogeneous product of values similar
to the record type-constructor. The differences are as follows:
* tuple elements cannot be mutable, unlike record fields
* tuple elements are not named and can be accessed only by pattern-matching
Tuple types and values are denoted by listing the types or values of their
elements, respectively, in a parenthesized, comma-separated
list. Single-element tuples are not legal; all tuples have two or more values.
The members of a tuple are laid out in memory contiguously, like a record, in
order specified by the tuple type.
An example of a tuple type and its use:
~~~~
type pair = (int,str);
let p: pair = (10,"hello");
let (a, b) = p;
assert (b == "world");
~~~~
### Vector types
The vector type-constructor represents a homogeneous array of values of a
given type. A vector has a fixed size. The kind of a vector type depends on
the kind of its member type, as with other simple structural types.
An example of a vector type and its use:
~~~~
let v: [int] = [7, 5, 3];
let i: int = v[2];
assert (i == 3);
~~~~
Vectors always *allocate* a storage region sufficient to store the first power
of two worth of elements greater than or equal to the size of the vector. This
behaviour supports idiomatic in-place "growth" of a mutable slot holding a
vector:
~~~~
let v: mutable [int] = [1, 2, 3];
v += [4, 5, 6];
~~~~
Normal vector concatenation causes the allocation of a fresh vector to hold
the result; in this case, however, the slot holding the vector recycles the
underlying storage in-place (since the reference-count of the underlying
storage is equal to 1).
All accessible elements of a vector are always initialized, and access to a
vector is always bounds-checked.
### Enumerated types
An *enumerated type* is a nominal, heterogeneous disjoint union type.^[The
`enum` type is analogous to a `data` constructor declaration in ML or a *pick
ADT* in Limbo.} An [`enum` *item*](#enumerations) consists of a number of
*constructors*, each of which is independently named and takes an optional
tuple of arguments.
Enumerated types cannot be denoted *structurally* as types, but must be
denoted by named reference to an [*enumeration* item](#enumerations).
### Function types
The function type-constructor `fn` forms new function types. A function type
consists of a sequence of input slots, an optional set of [input
constraints](#input-constraints) and an output slot. See
[Ref.Item.Fn](#ref.item.fn).
An example of a `fn` type:
~~~~
fn add(x: int, y: int) -> int {
ret x + y;
}
let int x = add(5,7);
type binop = fn(int,int) -> int;
let bo: binop = add;
x = bo(5,7);
~~~~
## Typestate system
2012-01-14 00:42:59 +01:00
# Memory and concurrency models
Rust has a memory model centered around concurrently-executing _tasks_. Thus
its memory model and its concurrency model are best discussed simultaneously,
as parts of each only make sense when considered from the perspective of the
other.
When reading about the memory model, keep in mind that it is partitioned in
order to support tasks; and when reading about tasks, keep in mind that their
isolation and communication mechanisms are only possible due to the ownership
and lifetime semantics of the memory model.
2012-01-14 00:05:12 +01:00
## Memory model
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A Rust [task](#tasks)'s memory consists of a static set of *items*, a set of
tasks each with its own *stack*, and a *heap*. Immutable portions of the heap
may be shared between tasks, mutable portions may not.
2012-01-14 00:05:12 +01:00
Allocations in the stack consist of *slots*, and allocations in the heap
consist of *boxes*.
### Memory allocation and lifetime
The _items_ of a program are those functions, objects, modules and types
that have their value calculated at compile-time and stored uniquely in the
memory image of the rust process. Items are neither dynamically allocated nor
freed.
A task's _stack_ consists of activation frames automatically allocated on
entry to each function as the task executes. A stack allocation is reclaimed
when control leaves the frame containing it.
The _heap_ is a general term that describes two separate sets of boxes:
shared boxes -- which may be subject to garbage collection -- and unique
boxes. The lifetime of an allocation in the heap depends on the lifetime of
the box values pointing to it. Since box values may themselves be passed in
and out of frames, or stored in the heap, heap allocations may outlive the
frame they are allocated within.
### Memory ownership
A task owns all memory it can *safely* reach through local variables,
shared or unique boxes, and/or references. Sharing memory between tasks can
only be accomplished using *unsafe* constructs, such as raw pointer
operations or calling C code.
2012-01-14 00:42:59 +01:00
When a task sends a value satisfying the `send` interface over a channel, it
loses ownership of the value sent and can no longer refer to it. This is
statically guaranteed by the combined use of "move semantics" and the
compiler-checked _meaning_ of the `send` interface: it is only instantiated
for (transitively) unique kinds of data constructor and pointers, never shared
pointers.
2012-01-14 00:05:12 +01:00
When a stack frame is exited, its local allocations are all released, and its
references to boxes (both shared and owned) are dropped.
A shared box may (in the case of a recursive, mutable shared type) be cyclic;
in this case the release of memory inside the shared structure may be deferred
until task-local garbage collection can reclaim it. Code can ensure no such
delayed deallocation occurs by restricting itself to unique boxes and similar
unshared kinds of data.
When a task finishes, its stack is necessarily empty and it therefore has no
references to any boxes; the remainder of its heap is immediately freed.
### Memory slots
A task's stack contains slots.
A _slot_ is a component of a stack frame. A slot is either *local* or
a *reference*.
A _local_ slot (or *stack-local* allocation) holds a value directly,
allocated within the stack's memory. The value is a part of the stack frame.
A _reference_ references a value outside the frame. It may refer to a
value allocated in another frame *or* a boxed value in the heap. The
reference-formation rules ensure that the referent will outlive the reference.
Local slots are always implicitly mutable.
Local slots are not initialized when allocated; the entire frame worth of
local slots are allocated at once, on frame-entry, in an uninitialized
state. Subsequent statements within a function may or may not initialize the
local slots. Local slots can be used only after they have been initialized;
this condition is guaranteed by the typestate system.
References are created for function arguments. If the compiler can not prove
that the referred-to value will outlive the reference, it will try to set
aside a copy of that value to refer to. If this is not semantically safe (for
example, if the referred-to value contains mutable fields), it will reject the
program. If the compiler deems copying the value expensive, it will warn.
A function can be declared to take an argument by mutable reference. This
allows the function to write to the slot that the reference refers to.
An example function that accepts an value by mutable reference:
~~~~~~~~
fn incr(&i: int) {
i = i + 1;
}
~~~~~~~~
### Memory boxes
A _box_ is a reference to a heap allocation holding another value. There
are two kinds of boxes: *shared boxes* and *unique boxes*.
A _shared box_ type or value is constructed by the prefix *at* sigil `@`.
A _unique box_ type or value is constructed by the prefix *tilde* sigil `~`.
Multiple shared box values can point to the same heap allocation; copying a
shared box value makes a shallow copy of the pointer (optionally incrementing
a reference count, if the shared box is implemented through
reference-counting).
Unique box values exist in 1:1 correspondence with their heap allocation;
copying a unique box value makes a deep copy of the heap allocation and
produces a pointer to the new allocation.
An example of constructing one shared box type and value, and one unique box
type and value:
~~~~~~~~
let x: @int = @10;
let x: ~int = ~10;
~~~~~~~~
Some operations implicitly dereference boxes. Examples of such @dfn{implicit
dereference} operations are:
* arithmetic operators (`x + y - z`)
* field selection (`x.y.z`)
An example of an implicit-dereference operation performed on box values:
~~~~~~~~
let x: @int = @10;
let y: @int = @12;
assert (x + y == 22);
~~~~~~~~
Other operations act on box values as single-word-sized address values. For
these operations, to access the value held in the box requires an explicit
dereference of the box value. Explicitly dereferencing a box is indicated with
the unary *star* operator `*`. Examples of such @dfn{explicit
dereference} operations are:
* copying box values (`x = y`)
* passing box values to functions (`f(x,y)`)
An example of an explicit-dereference operation performed on box values:
~~~~~~~~
fn takes_boxed(b: @int) {
}
fn takes_unboxed(b: int) {
}
fn main() {
let x: @int = @10;
takes_boxed(x);
takes_unboxed(*x);
}
~~~~~~~~
2012-01-14 00:42:59 +01:00
## Tasks
An executing Rust program consists of a tree of tasks. A Rust _task_
consists of an entry function, a stack, a set of outgoing communication
channels and incoming communication ports, and ownership of some portion of
the heap of a single operating-system process.
Multiple Rust tasks may coexist in a single operating-system process. The
runtime scheduler maps tasks to a certain number of operating-system threads;
by default a number of threads is used based on the number of concurrent
physical CPUs detected at startup, but this can be changed dynamically at
runtime. When the number of tasks exceeds the number of threads -- which is
quite possible -- the tasks are multiplexed onto the threads ^[This is an M:N
scheduler, which is known to give suboptimal results for CPU-bound concurrency
problems. In such cases, running with the same number of threads as tasks can
give better results. The M:N scheduling in Rust exists to support very large
numbers of tasks in contexts where threads are too resource-intensive to use
in a similar volume. The cost of threads varies substantially per operating
system, and is sometimes quite low, so this flexibility is not always worth
exploiting.]
### Communication between tasks
With the exception of *unsafe* blocks, Rust tasks are isolated from
interfering with one another's memory directly. Instead of manipulating shared
storage, Rust tasks communicate with one another using a typed, asynchronous,
simplex message-passing system.
A _port_ is a communication endpoint that can *receive* messages. Ports
receive messages from channels.
A _channel_ is a communication endpoint that can *send* messages. Channels
send messages to ports.
Each port is implicitly boxed and mutable; as such a port has a unique
per-task identity and cannot be replicated or transmitted. If a port value is
copied, both copies refer to the *same* port. New ports can be
constructed dynamically and stored in data structures.
Each channel is bound to a port when the channel is constructed, so the
destination port for a channel must exist before the channel itself. A channel
cannot be rebound to a different port from the one it was constructed with.
Channels are weak: a channel does not keep the port it is bound to
alive. Ports are owned by their allocating task and cannot be sent over
channels; if a task dies its ports die with it, and all channels bound to
those ports no longer function. Messages sent to a channel connected to a dead
port will be dropped.
Channels are immutable types with meaning known to the runtime; channels can
be sent over channels.
Many channels can be bound to the same port, but each channel is bound to a
single port. In other words, channels and ports exist in an N:1 relationship,
N channels to 1 port. ^[It may help to remember nautical terminology
when differentiating channels from ports. Many different waterways --
channels -- may lead to the same port.}
Each port and channel can carry only one type of message. The message type is
encoded as a parameter of the channel or port type. The message type of a
channel is equal to the message type of the port it is bound to. The types of
messages must satisfy the `send` built-in interface.
Messages are generally sent asynchronously, with optional rate-limiting on the
transmit side. A channel contains a message queue and asynchronously sending a
message merely inserts it into the sending channel's queue; message receipt is
the responsibility of the receiving task.
Messages are sent on channels and received on ports using standard library
functions.
### Task lifecycle
The _lifecycle_ of a task consists of a finite set of states and events
that cause transitions between the states. The lifecycle states of a task are:
* running
* blocked
* failing
* dead
A task begins its lifecycle -- once it has been spawned -- in the *running*
state. In this state it executes the statements of its entry function, and any
functions called by the entry function.
A task may transition from the *running* state to the *blocked* state any time
it makes a blocking recieve call on a port, or attempts a rate-limited
blocking send on a channel. When the communication expression can be completed
-- when a message arrives at a sender, or a queue drains sufficiently to
complete a rate-limited send -- then the blocked task will unblock and
transition back to *running*.
A task may transition to the *failing* state at any time, due being
killed by some external event or internally, from the evaluation of a
`fail` expression. Once *failing*, a task unwinds its stack and
transitions to the *dead* state. Unwinding the stack of a task is done by
the task itself, on its own control stack. If a value with a destructor is
freed during unwinding, the code for the destructor is run, also on the task's
control stack. Running the destructor code causes a temporary transition to a
*running* state, and allows the destructor code to cause any subsequent
state transitions. The original task of unwinding and failing thereby may
suspend temporarily, and may involve (recursive) unwinding of the stack of a
failed destructor. Nonetheless, the outermost unwinding activity will continue
until the stack is unwound and the task transitions to the *dead*
state. There is no way to "recover" from task failure. Once a task has
temporarily suspended its unwinding in the *failing* state, failure
occurring from within this destructor results in *hard* failure. The
unwinding procedure of hard failure frees resources but does not execute
destructors. The original (soft) failure is still resumed at the point where
it was temporarily suspended.
A task in the *dead* state cannot transition to other states; it exists
only to have its termination status inspected by other tasks, and/or to await
reclamation when the last reference to it drops.
### Task scheduling
The currently scheduled task is given a finite *time slice* in which to
execute, after which it is *descheduled* at a loop-edge or similar
preemption point, and another task within is scheduled, pseudo-randomly.
An executing task can yield control at any time, by making a library call to
`std::task::yield`, which deschedules it immediately. Entering any other
non-executing state (blocked, dead) similarly deschedules the task.
### Spawning tasks
A call to `std::task::spawn`, passing a 0-argument function as its single
argument, causes the runtime to construct a new task executing the passed
function. The passed function is referred to as the _entry function_ for
the spawned task, and any captured environment is carries is moved from the
spawning task to the spawned task before the spawned task begins execution.
The result of a `spawn` call is a `std::task::task` value.
An example of a `spawn` call:
~~~~
import std::task::*;
import std::comm::*;
fn helper(c: chan<u8>) {
// do some work.
let result = ...;
send(c, result);
}
let p: port<u8>;
spawn(bind helper(chan(p)));
// let task run, do other things.
// ...
let result = recv(p);
~~~~
### Sending values into channels
Sending a value into a channel is done by a library call to `std::comm::send`,
which takes a channel and a value to send, and moves the value into the
channel's outgoing buffer.
An example of a send:
~~~~
import std::comm::*;
let c: chan<str> = ...;
send(c, "hello, world");
~~~~
### Receiving values from ports
Receiving a value is done by a call to the `recv` method, on a value of type
`std::comm::port`. This call causes the receiving task to enter the *blocked
reading* state until a task is sending a value to the port, at which point the
runtime pseudo-randomly selects a sending task and moves a value from the head
of one of the task queues to the call's return value, and un-blocks the
receiving task. See [communication system](#communication-system).
An example of a *receive*:
~~~~~~~~
import std::comm::*;
let p: port<str> = ...;
let s: str = recv(p);
~~~~~~~~
2012-01-14 00:05:12 +01:00
# Runtime services, linkage and debugging
# Appendix: Rationales and design tradeoffs
_TBD_.
# Appendix: Influences and further references
## Influences
> The essential problem that must be solved in making a fault-tolerant
> software system is therefore that of fault-isolation. Different programmers
> will write different modules, some modules will be correct, others will have
> errors. We do not want the errors in one module to adversely affect the
> behaviour of a module which does not have any errors.
>
> &mdash; Joe Armstrong
> In our approach, all data is private to some process, and processes can
> only communicate through communications channels. *Security*, as used
> in this paper, is the property which guarantees that processes in a system
> cannot affect each other except by explicit communication.
>
> When security is absent, nothing which can be proven about a single module
> in isolation can be guaranteed to hold when that module is embedded in a
> system [...]
>
> &mdash; Robert Strom and Shaula Yemini
> Concurrent and applicative programming complement each other. The
> ability to send messages on channels provides I/O without side effects,
> while the avoidance of shared data helps keep concurrent processes from
> colliding.
>
> &mdash; Rob Pike
Rust is not a particularly original language. It may however appear unusual
by contemporary standards, as its design elements are drawn from a number of
"historical" languages that have, with a few exceptions, fallen out of
favour. Five prominent lineages contribute the most, though their influences
have come and gone during the course of Rust's development:
* The NIL (1981) and Hermes (1990) family. These languages were developed by
Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM
Watson Research Center (Yorktown Heights, NY, USA).
* The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes
Wikstr&ouml;m, Mike Williams and others in their group at the Ericsson Computer
Science Laboratory (&Auml;lvsj&ouml;, Stockholm, Sweden) .
* The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim,
Heinz Schmidt and others in their group at The International Computer
Science Institute of the University of California, Berkeley (Berkeley, CA,
USA).
* The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These
languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and
others in their group at Bell labs Computing Sciences Reserch Center
(Murray Hill, NJ, USA).
* The Napier (1985) and Napier88 (1988) family. These languages were
developed by Malcolm Atkinson, Ron Morrison and others in their group at
the University of St. Andrews (St. Andrews, Fife, UK).
Additional specific influences can be seen from the following languages:
* The stack-growth implementation of Go.
* The structural algebraic types and compilation manager of SML.
* The attribute and assembly systems of C#.
* The deterministic destructor system of C++.
* The typeclass system of Haskell.
* The lexical identifier rule of Python.
* The block syntax of Ruby.
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