More doc porting.

This commit is contained in:
Graydon Hoare 2012-01-13 15:05:12 -08:00
parent 4a34a7128a
commit 4f9e1ba80b
2 changed files with 377 additions and 36 deletions

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@ -74,9 +74,9 @@ Where:
Unicode codepoint `U+00QQ`.
- `IDENTIFIER` is a nonempty string of ASCII letters and underscores.
- The `repeat` forms apply to the adjacent `element`, and are as follows:
- `'?'` means zero or one repetition
- `'*'` means zero or more repetitions
- `'+'` means one or more repetitions
- `?` means zero or one repetition
- `*` means zero or more repetitions
- `+` means one or more repetitions
- NUMBER trailing a repeat symbol gives a maximum repetition count
- NUMBER on its own gives an exact repetition count
@ -107,7 +107,7 @@ the [token](#tokens) rule, and are assumed to be the result of a
lexical-analysis phase feeding the parser, driven by a DFA, operating over the
disjunction of all such string table entries.
When such a string enclosed in double-quotes (`'"'`) occurs inside the
When such a string enclosed in double-quotes (`"`) occurs inside the
grammar, it is an implicit reference to a single member of such a string table
production. See [tokens](#tokens) for more information.
@ -150,10 +150,10 @@ Some productions are defined by exclusion of particular Unicode characters:
- `non_null` is any single Unicode character aside from `U+0000` (null)
- `non_eol` is `non_null` restricted to exclude `U+000A` (`'\n'`)
- `non_star` is `non_null` restricted to exclude `U+002A` (`'*'`)
- `non_slash` is `non_null` restricted to exclude `U+002F` (`'/'`)
- `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'\''`)
- `non_double_quote` is `non_null` restricted to exclude `U+0022` (`'\"'`)
- `non_star` is `non_null` restricted to exclude `U+002A` (`*`)
- `non_slash` is `non_null` restricted to exclude `U+002F` (`/`)
- `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'`)
- `non_double_quote` is `non_null` restricted to exclude `U+0022` (`"`)
## Comments
@ -165,7 +165,7 @@ line_comment : "//" non_eol * ;
~~~~~~~~
Comments in Rust code follow the general C++ style of line and block-comment
forms, with proper nesting of block-comment delimeters. Comments are
forms, with proper nesting of block-comment delimiters. Comments are
interpreted as a form of whitespace.
## Whitespace
@ -284,29 +284,29 @@ nonzero_dec: '1' | '2' | '3' | '4'
A _character literal_ is a single Unicode character enclosed within two
`U+0027` (single-quote) characters, with the exception of `U+0027` itself,
which must be _escaped_ by a preceding U+005C character (`'\'`).
which must be _escaped_ by a preceding U+005C character (`\`).
A _string literal_ is a sequence of any Unicode characters enclosed within
two `U+0022` (double-quote) characters, with the exception of `U+0022`
itself, which must be _escaped_ by a preceding `U+005C` character (`'\'`).
itself, which must be _escaped_ by a preceding `U+005C` character (`\`).
Some additional _escapes_ are available in either character or string
literals. An escape starts with a `U+005C` (`'\'`) and continues with one of
literals. An escape starts with a `U+005C` (`\`) and continues with one of
the following forms:
* An _8-bit codepoint escape_ escape starts with `U+0078` (`'x'`) and is
* An _8-bit codepoint escape_ escape starts with `U+0078` (`x`) and is
followed by exactly two _hex digits_. It denotes the Unicode codepoint
equal to the provided hex value.
* A _16-bit codepoint escape_ starts with `U+0075` (`'u'`) and is followed
* A _16-bit codepoint escape_ starts with `U+0075` (`u`) and is followed
by exactly four _hex digits_. It denotes the Unicode codepoint equal to
the provided hex value.
* A _32-bit codepoint escape_ starts with `U+0055` (`'U'`) and is followed
* A _32-bit codepoint escape_ starts with `U+0055` (`U`) and is followed
by exactly eight _hex digits_. It denotes the Unicode codepoint equal to
the provided hex value.
* A _whitespace escape_ is one of the characters `U+006E` (`'n'`), `U+0072`
(`'r'`), or `U+0074` (`'t'`), denoting the unicode values `U+000A` (LF),
* A _whitespace escape_ is one of the characters `U+006E` (`n`), `U+0072`
(`r`), or `U+0074` (`t`), denoting the unicode values `U+000A` (LF),
`U+000D` (CR) or `U+0009` (HT) respectively.
* The _backslash escape_ is the character U+005C (`'\'`) which must be
* The _backslash escape_ is the character U+005C (`\`) which must be
escaped in order to denote *itself*.
#### Number literals
@ -341,9 +341,9 @@ An _integer literal_ has one of three forms:
* A _decimal literal_ starts with a *decimal digit* and continues with any
mixture of *decimal digits* and _underscores_.
* A _hex literal_ starts with the character sequence `U+0030` `U+0078`
(`"0x"`) and continues as any mixture hex digits and underscores.
(`0x`) and continues as any mixture hex digits and underscores.
* A _binary literal_ starts with the character sequence `U+0030` `U+0062`
(`"0b"`) and continues as any mixture binary digits and underscores.
(`0b`) and continues as any mixture binary digits and underscores.
By default, an integer literal is of type `int`. An integer literal may be
followed (immediately, without any spaces) by an _integer suffix_, which
@ -372,7 +372,7 @@ Examples of integer literals of various forms:
A _floating-point literal_ has one of two forms:
* Two _decimal literals_ separated by a period
character `U+002E` (`'.'`), with an optional _exponent_ trailing after the
character `U+002E` (`.`), with an optional _exponent_ trailing after the
second decimal literal.
* A single _decimal literal_ followed by an _exponent_.
@ -425,7 +425,7 @@ type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
~~~~~~~~
A _path_ is a sequence of one or more path components _logically_ separated by
a namespace qualifier (`"::"`). If a path consists of only one component, it
a namespace qualifier (`::`). If a path consists of only one component, it
may refer to either an [item](#items) or a (variable)[#variables) in a local
control scope. If a path has multiple components, it refers to an item.
@ -444,9 +444,9 @@ x::y::z;
Path components are usually [identifiers](#identifiers), but the trailing
component of a path may be an angle-bracket enclosed list of [type
arguments](type-arguments). In [expression](#expressions) context, the type
argument list is given after a final (`"::"`) namespace qualifier in order to
argument list is given after a final (`::`) namespace qualifier in order to
disambiguate it from a relational expression involving the less-than symbol
(`'<'`). In [type expression](#type-expressions) context, the final namespace
(`<`). In [type expression](#type-expressions) context, the final namespace
qualifier is omitted.
Two examples of paths with type arguments:
@ -471,7 +471,11 @@ is directed towards a single crate in source form, and if successful
produces a single crate in binary form, either an executable or a library.
A _crate_ is a unit of compilation and linking, as well as versioning,
distribution and runtime loading.
distribution and runtime loading. A crate contains a _tree_ of nested
[module](#modules) scopes. The top-level of this tree is a module that is
anonymous -- from the point of view of paths within the module -- and any item
within a crate has a canonical [module path](#paths) denoting its location
within the crate's module tree.
Crates are provided to the Rust compiler through two kinds of file:
@ -494,8 +498,9 @@ from the source file name, with the `.rs` extension removed.
## Crate files
~~~~~~~~ {.ebnf .gram}
crate : [ attribute * directive ] * ;
directive : view_directive | dir_directive | source_directive ;
crate : attribute [ ';' | attribute* directive ]
| directive ;
directive : view_item | dir_directive | source_directive ;
~~~~~~~~
A crate file contains a crate definition, for which the production above
@ -505,17 +510,37 @@ analogous to an *assembly* in the ECMA-335 CLI model, a *library* in the
SML/NJ Compilation Manager, a *unit* in the Owens and Flatt module system,
or a *configuration* in Mesa.] A crate file describes:
* Metadata about the crate, such as author, name, version, and copyright.
* The source file and directory modules that make up the crate.
* Any external crates or native modules that the crate imports to its top level.
* The organization of the crate's internal namespace.
* The set of names exported from the crate.
* [Attributes](#attributes) about the crate, such as author, name, version,
and copyright. These are used for linking, versioning and distributing
crates.
* The source-file and directory modules that make up the crate.
* Any `use`, `import` or `export` [view items](#view-items) that apply to the
anonymous module at the top-level of the crate's module tree.
### View directives
An example of a crate file:
A `view_directive` contains a single `view_item` and arranges the top-level
namespace of the crate, the same way a `view_item` would in a module. See
[view items](#view-items).
~~~~~~~~
// Linkage attributes
#[ link(name = "projx"
vers = "2.5",
uuid = "9cccc5d5-aceb-4af5-8285-811211826b82") ];
// Additional metadata attributes
#[ desc = "Project X",
license = "BSD" ];
author = "Jane Doe" ];
// Import a module.
use std (ver = "1.0");
// Define some modules.
#[path = "foo.rs"]
mod foo;
mod bar {
#[path = "quux.rs"]
mod quux;
}
~~~~~~~~
### Dir directives
@ -541,8 +566,78 @@ a referencing crate file, or by the filename of the source file itself.
# Items and attributes
### Attributes
~~~~~~~~{.ebnf .gram}
attribute : '#' '[' attr_list ']' ;
attr_list : attr [ ',' attr_list ]*
attr : ident [ '=' literal
| '(' attr_list ')' ] ? ;
~~~~~~~~
Static entities in Rust -- crates, modules and items -- may have _attributes_
applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335,
C#] An attribute is a general, free-form piece of metadata that is interpreted
according to name, convention, and language and compiler version. Attributes
may appear as any of:
* A single identifier, the attribute name
* An identifier followed by the equals sign '=' and a literal, providing a key/value pair
* An identifier followed by a parenthesized list of sub-attribute arguments
Attributes are applied to an entity by placing them within a hash-list
(`#[...]`) as either a prefix to the entity or as a semicolon-delimited
declaration within the entity body.
An example of attributes:
~~~~~~~~
// A function marked as a unit test
#[test]
fn test_foo() {
...
}
// General metadata applied to the enclosing module or crate.
#[license = "BSD"];
// A conditionally-compiled module
#[cfg(target_os="linux")]
mod bar {
...
}
// A documentation attribute
#[doc = "Add two numbers together."
fn add(x: int, y: int) { x + y }
~~~~~~~~
In future versions of Rust, user-provided extensions to the compiler will be
able to interpret attributes. When this facility is provided, a distinction
will be made between language-reserved and user-available attributes.
At present, only the Rust compiler interprets attributes, so all attribute
names are effectively reserved. Some significant attributes include:
* The `doc` attribute, for documenting code where it's written.
* The `cfg` attribute, for conditional-compilation by build-configuration.
* The `link` attribute, for describing linkage metadata for a crate.
* The `test` attribute, for marking functions as unit tests.
Other attributes may be added or removed during development of the language.
# Statements and expressions
## Call expressions
~~~~~~~~ {.abnf .gram}
expr_list : [ expr [ ',' expr ]* ] ? ;
paren_expr_list : '(' expr_list ')' ;
call_expr : expr paren_expr_list ;
~~~~~~~~
## Operators
### Unary operators
@ -563,8 +658,248 @@ a referencing crate file, or by the filename of the source file itself.
<- <-> = += -= *= /= %= &= |= ^= <<= >>= >>>=
~~~~~~~~
## Syntax extensions
~~~~~~~~ {.abnf .gram}
syntax_ext_expr : '#' ident paren_expr_list ? brace_match ? ;
~~~~~~~~
Rust provides a notation for _syntax extension_. The notation for invoking
a syntax extension is a marked syntactic form that can appear as an expression
in the body of a Rust program.
After parsing, a syntax-extension invocation is expanded into a Rust
expression. The name of the extension determines the translation performed. In
future versions of Rust, user-provided syntax extensions aside from macros
will be provided via external crates.
At present, only a set of built-in syntax extensions, as well as macros
introduced inline in source code using the `macro` extension, may be used. The
current built-in syntax extensions are:
* `fmt` expands into code to produce a formatted string, similar to
`printf` from C.
* `env` expands into a string literal containing the value of that
environment variable at compile-time.
* `concat_idents` expands into an identifier which is the
concatenation of its arguments.
* `ident_to_str` expands into a string literal containing the name of
its argument (which must be a literal).
* `log_syntax` causes the compiler to pretty-print its arguments.
Finally, `macro` is used to define a new macro. A macro can abstract over
second-class Rust concepts that are present in syntax. The arguments to
`macro` are pairs (two-element vectors). The pairs consist of an invocation
and the syntax to expand into. An example:
~~~~~~~~
#macro([#apply[fn, [args, ...]], fn(args, ...)]);
~~~~~~~~
In this case, the invocation `#apply[sum, 5, 8, 6]` expands to
`sum(5,8,6)`. If `...` follows an expression (which need not be as
simple as a single identifier) in the input syntax, the matcher will expect an
arbitrary number of occurrences of the thing preceding it, and bind syntax to
the identifiers it contains. If it follows an expression in the output syntax,
it will transcribe that expression repeatedly, according to the identifiers
(bound to syntax) that it contains.
The behaviour of `...` is known as Macro By Example. It allows you to
write a macro with arbitrary repetition by specifying only one case of that
repetition, and following it by `...`, both where the repeated input is
matched, and where the repeated output must be transcribed. A more
sophisticated example:
~~~~~~~~
#macro([#zip_literals[[x, ...], [y, ...]), [[x, y], ...]]);
#macro([#unzip_literals[[x, y], ...], [[x, ...], [y, ...]]]);
~~~~~~~~
In this case, `#zip_literals[[1,2,3], [1,2,3]]` expands to
`[[1,1],[2,2],[3,3]]`, and `#unzip_literals[[1,1], [2,2], [3,3]]`
expands to `[[1,2,3],[1,2,3]]`.
Macro expansion takes place outside-in: that is,
`#unzip_literals[#zip_literals[[1,2,3],[1,2,3]]]` will fail because
`unzip_literals` expects a list, not a macro invocation, as an argument.
The macro system currently has some limitations. It's not possible to
destructure anything other than vector literals (therefore, the arguments to
complicated macros will tend to be an ocean of square brackets). Macro
invocations and `...` can only appear in expression positions. Finally,
macro expansion is currently unhygienic. That is, name collisions between
macro-generated and user-written code can cause unintentional capture.
Future versions of Rust will address these issues.
# Memory and concurrency model
## Memory model
A Rust task's memory consists of a static set of *items*, a set of tasks
each with its own *stack*, and a *heap*. Immutable portions of the
heap may be shared between tasks, mutable portions may not.
Allocations in the stack consist of *slots*, and allocations in the heap
consist of *boxes*.
### Memory allocation and lifetime
The _items_ of a program are those functions, objects, modules and types
that have their value calculated at compile-time and stored uniquely in the
memory image of the rust process. Items are neither dynamically allocated nor
freed.
A task's _stack_ consists of activation frames automatically allocated on
entry to each function as the task executes. A stack allocation is reclaimed
when control leaves the frame containing it.
The _heap_ is a general term that describes two separate sets of boxes:
shared boxes -- which may be subject to garbage collection -- and unique
boxes. The lifetime of an allocation in the heap depends on the lifetime of
the box values pointing to it. Since box values may themselves be passed in
and out of frames, or stored in the heap, heap allocations may outlive the
frame they are allocated within.
### Memory ownership
A task owns all memory it can *safely* reach through local variables,
shared or unique boxes, and/or references. Sharing memory between tasks can
only be accomplished using *unsafe* constructs, such as raw pointer
operations or calling C code.
When a task sends a value of *unique* kind over a channel, it loses
ownership of the value sent and can no longer refer to it. This is statically
guaranteed by the combined use of "move semantics" and unique kinds, within
the communication system.
When a stack frame is exited, its local allocations are all released, and its
references to boxes (both shared and owned) are dropped.
A shared box may (in the case of a recursive, mutable shared type) be cyclic;
in this case the release of memory inside the shared structure may be deferred
until task-local garbage collection can reclaim it. Code can ensure no such
delayed deallocation occurs by restricting itself to unique boxes and similar
unshared kinds of data.
When a task finishes, its stack is necessarily empty and it therefore has no
references to any boxes; the remainder of its heap is immediately freed.
### Memory slots
A task's stack contains slots.
A _slot_ is a component of a stack frame. A slot is either *local* or
a *reference*.
A _local_ slot (or *stack-local* allocation) holds a value directly,
allocated within the stack's memory. The value is a part of the stack frame.
A _reference_ references a value outside the frame. It may refer to a
value allocated in another frame *or* a boxed value in the heap. The
reference-formation rules ensure that the referent will outlive the reference.
Local slots are always implicitly mutable.
Local slots are not initialized when allocated; the entire frame worth of
local slots are allocated at once, on frame-entry, in an uninitialized
state. Subsequent statements within a function may or may not initialize the
local slots. Local slots can be used only after they have been initialized;
this condition is guaranteed by the typestate system.
References are created for function arguments. If the compiler can not prove
that the referred-to value will outlive the reference, it will try to set
aside a copy of that value to refer to. If this is not semantically safe (for
example, if the referred-to value contains mutable fields), it will reject the
program. If the compiler deems copying the value expensive, it will warn.
A function can be declared to take an argument by mutable reference. This
allows the function to write to the slot that the reference refers to.
An example function that accepts an value by mutable reference:
~~~~~~~~
fn incr(&i: int) {
i = i + 1;
}
~~~~~~~~
### Memory boxes
A _box_ is a reference to a heap allocation holding another value. There
are two kinds of boxes: *shared boxes* and *unique boxes*.
A _shared box_ type or value is constructed by the prefix *at* sigil `@`.
A _unique box_ type or value is constructed by the prefix *tilde* sigil `~`.
Multiple shared box values can point to the same heap allocation; copying a
shared box value makes a shallow copy of the pointer (optionally incrementing
a reference count, if the shared box is implemented through
reference-counting).
Unique box values exist in 1:1 correspondence with their heap allocation;
copying a unique box value makes a deep copy of the heap allocation and
produces a pointer to the new allocation.
An example of constructing one shared box type and value, and one unique box
type and value:
~~~~~~~~
let x: @int = @10;
let x: ~int = ~10;
~~~~~~~~
Some operations implicitly dereference boxes. Examples of such @dfn{implicit
dereference} operations are:
* arithmetic operators (`x + y - z`)
* field selection (`x.y.z`)
An example of an implicit-dereference operation performed on box values:
~~~~~~~~
let x: @int = @10;
let y: @int = @12;
assert (x + y == 22);
~~~~~~~~
Other operations act on box values as single-word-sized address values. For
these operations, to access the value held in the box requires an explicit
dereference of the box value. Explicitly dereferencing a box is indicated with
the unary *star* operator `*`. Examples of such @dfn{explicit
dereference} operations are:
* copying box values (`x = y`)
* passing box values to functions (`f(x,y)`)
An example of an explicit-dereference operation performed on box values:
~~~~~~~~
fn takes_boxed(b: @int) {
}
fn takes_unboxed(b: int) {
}
fn main() {
let x: @int = @10;
takes_boxed(x);
takes_unboxed(*x);
}
~~~~~~~~
# Runtime services, linkage and debugging
# Appendix: Rationales and design tradeoffs
@ -643,3 +978,5 @@ Additional specific influences can be seen from the following languages:
* The lexical identifier rule of Python.
* The block syntax of Ruby.
LocalWords: codepoint

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@ -86,6 +86,10 @@ symnames = {
"::": "coloncolon",
"->": "rightarrow",
"<-": "leftarrow",
"<->": "swaparrow",
"//": "linecomment",
"/*": "openblockcomment",
"*/": "closeblockcomment"