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Yuki Okushi fb9232b453
Rollup merge of #87440 - twetzel59:fix-barrier-no-op, r=yaahc
Remove unnecessary condition in Barrier::wait()

This is my first pull request for Rust, so feel free to call me out if anything is amiss.

After some examination, I realized that the second condition of the "spurious-wakeup-handler" loop in ``std::sync::Barrier::wait()`` should always evaluate to ``true``, making it redundant in the ``&&`` expression.

Here is the affected function before the fix:
```rust
#[stable(feature = "rust1", since = "1.0.0")]
pub fn wait(&self) -> BarrierWaitResult {
    let mut lock = self.lock.lock().unwrap();
    let local_gen = lock.generation_id;
    lock.count += 1;
    if lock.count < self.num_threads {
        // We need a while loop to guard against spurious wakeups.
        // https://en.wikipedia.org/wiki/Spurious_wakeup
        while local_gen == lock.generation_id && lock.count < self.num_threads { // fixme
            lock = self.cvar.wait(lock).unwrap();
        }
        BarrierWaitResult(false)
    } else {
        lock.count = 0;
        lock.generation_id = lock.generation_id.wrapping_add(1);
        self.cvar.notify_all();
        BarrierWaitResult(true)
    }
}
```

At first glance, it seems that the check that ``lock.count < self.num_threads`` would be necessary in order for a thread A to detect when another thread B has caused the barrier to reach its thread count, making thread B the "leader".

However, the control flow implicitly results in an invariant that makes observing ``!(lock.count < self.num_threads)``, i.e. ``lock.count >= self.num_threads`` impossible from thread A.

When thread B, which will be the leader, calls ``.wait()`` on this shared instance of the ``Barrier``, it locks the mutex in the first line and saves the ``MutexGuard`` in the ``lock`` variable. It then increments the value of ``lock.count``. However, it then proceeds to check if ``lock.count < self.num_threads``. Since it is the leader, it is the case that (after the increment of ``lock.count``), the lock count is *equal* to the number of threads. Thus, the second branch is immediately taken and ``lock.count`` is zeroed. Additionally, the generation ID is incremented (with wrap). Then, the condition variable is signalled. But, the other threads are waiting at the line ``lock = self.cvar.wait(lock).unwrap();``, so they cannot resume until thread B's call to ``Barrier::wait()`` returns, which drops the ``MutexGuard`` acquired in the first ``let`` statement and unlocks the mutex.

The order of events is thus:
1. A thread A calls `.wait()`
2. `.wait()` acquires the mutex, increments `lock.count`, and takes the first branch
3. Thread A enters the ``while`` loop since the generation ID has not changed and the count is less than the number of threads for the ``Barrier``
3. Spurious wakeups occur, but both conditions hold, so the thread A waits on the condition variable
4. This process repeats for N - 2 additional times for non-leader threads A'
5. *Meanwhile*, Thread B calls ``Barrier::wait()`` on the same barrier that threads A, A', A'', etc. are waiting on. The thread count reaches the number of threads for the ``Barrier``, so all threads should now proceed, with B being the leader. B acquires the mutex and increments the value ``lock.count`` only to find that it is not less than ``self.num_threads``. Thus, it immediately clamps ``self.num_threads`` back down to 0 and increments the generation. Then, it signals the condvar to tell the A (prime) threads that they may continue.
6. The A, A', A''... threads wake up and attempt to re-acquire the ``lock`` as per the internal operation of a condition variable. When each A has exclusive access to the mutex, it finds that ``lock.generation_id`` no longer matches ``local_generation`` **and the ``&&`` expression short-circuits -- and even if it were to evaluate it, ``self.count`` is definitely less than ``self.num_threads`` because it has been reset to ``0`` by thread B *before* B dropped its ``MutexGuard``**.

Therefore, it my understanding that it would be impossible for the non-leader threads to ever see the second boolean expression evaluate to anything other than ``true``. This PR simply removes that condition.

Any input would be appreciated. Sorry if this is terribly verbose. I'm new to the Rust community and concurrency can be hard to explain in words. Thanks!
2021-10-21 14:11:02 +09:00
.github Selecting the Xcode version no longer needed with the macos-11 runners. 2021-10-14 06:10:07 +02:00
compiler Auto merge of #89978 - cjgillot:qarray, r=Mark-Simulacrum 2021-10-20 17:57:35 +00:00
library Rollup merge of #87440 - twetzel59:fix-barrier-no-op, r=yaahc 2021-10-21 14:11:02 +09:00
src Auto merge of #89998 - camelid:box-default, r=jyn514 2021-10-21 01:38:55 +00:00
.editorconfig Add .editorconfig 2021-02-02 18:13:18 +01:00
.gitattributes Remove rustfmt tests from top-level .gitattributes 2021-06-04 09:04:54 -04:00
.gitignore Fix invalid rules in .gitignore 2021-10-12 15:09:28 +02:00
.gitmodules Update to the final LLVM 13.0.0 release 2021-10-01 21:06:19 -07:00
.mailmap Add davidtwco to the .mailmap 2021-10-13 11:12:54 +00:00
Cargo.lock Invoke callbacks from rustc_middle. 2021-10-20 18:29:33 +02:00
Cargo.toml Greatly reduce amount of debuginfo compiled for bootstrap itself 2021-10-10 21:18:57 -05:00
CODE_OF_CONDUCT.md Remove the code of conduct; instead link https://www.rust-lang.org/conduct.html 2019-10-05 22:55:19 +02:00
config.toml.example Rollup merge of #89840 - wangkirin:master, r=jyn514 2021-10-13 21:55:18 +09:00
configure Enforce Python 3 as much as possible 2020-04-10 09:09:58 -04:00
CONTRIBUTING.md Make opening sentence friendlier for new contributors 2021-03-09 08:27:56 +05:30
COPYRIGHT Rebase to the llvm-project monorepo 2019-01-25 15:39:54 -08:00
LICENSE-APACHE Remove appendix from LICENCE-APACHE 2019-12-30 14:25:53 +00:00
LICENSE-MIT LICENSE-MIT: Remove inaccurate (misattributed) copyright notice 2017-07-26 16:51:58 -07:00
README.md Rollup merge of #85504 - liigo:patch-13, r=Mark-Simulacrum 2021-07-01 05:20:54 +09:00
RELEASES.md Update RELEASES.md 2021-10-19 15:50:27 +01:00
rustfmt.toml Fix tidy 2021-08-12 21:56:23 -04:00
triagebot.toml Rollup merge of #80543 - LeSeulArtichaut:notify-close, r=spastorino 2021-08-29 16:25:26 +02:00
x.py Choose the version of python at runtime (portable version) 2021-01-14 21:00:42 -05:00

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read the Getting Started section of the rustc-dev-guide instead.

Quick Start

Read "Installation" from The Book.

Installing from Source

The Rust build system uses a Python script called x.py to build the compiler, which manages the bootstrapping process. It lives in the root of the project.

The x.py command can be run directly on most systems in the following format:

./x.py <subcommand> [flags]

This is how the documentation and examples assume you are running x.py.

Systems such as Ubuntu 20.04 LTS do not create the necessary python command by default when Python is installed that allows x.py to be run directly. In that case you can either create a symlink for python (Ubuntu provides the python-is-python3 package for this), or run x.py using Python itself:

# Python 3
python3 x.py <subcommand> [flags]

# Python 2.7
python2.7 x.py <subcommand> [flags]

More information about x.py can be found by running it with the --help flag or reading the rustc dev guide.

Building on a Unix-like system

  1. Make sure you have installed the dependencies:

    • g++ 5.1 or later or clang++ 3.5 or later
    • python 3 or 2.7
    • GNU make 3.81 or later
    • cmake 3.13.4 or later
    • ninja
    • curl
    • git
    • ssl which comes in libssl-dev or openssl-devel
    • pkg-config if you are compiling on Linux and targeting Linux
  2. Clone the source with git:

    git clone https://github.com/rust-lang/rust.git
    cd rust
    
  1. Configure the build settings:

    The Rust build system uses a file named config.toml in the root of the source tree to determine various configuration settings for the build. Copy the default config.toml.example to config.toml to get started.

    cp config.toml.example config.toml
    

    If you plan to use x.py install to create an installation, it is recommended that you set the prefix value in the [install] section to a directory.

    Create install directory if you are not installing in default directory

  2. Build and install:

    ./x.py build && ./x.py install
    

    When complete, ./x.py install will place several programs into $PREFIX/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager. To build and install Cargo, you may run ./x.py install cargo or set the build.extended key in config.toml to true to build and install all tools.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2', 'cmake' and 'ninja'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc \
                mingw-w64-x86_64-ninja
    
  4. Navigate to Rust's source code (or clone it), then build it:

    ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so rustc can use its linker. The simplest way is to get the Visual Studio, check the “C++ build tools” and “Windows 10 SDK” workload.

(If you're installing cmake yourself, be careful that “C++ CMake tools for Windows” doesn't get included under “Individual components”.)

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

python x.py build

Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Installing From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

./configure
make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, 10, ...)
Linux (kernel 2.6.32, glibc 2.11 or later)
macOS (10.7 Lion or later) (*)

(*): Apple dropped support for running 32-bit binaries starting from macOS 10.15 and iOS 11. Due to this decision from Apple, the targets are no longer useful to our users. Please read our blog post for more info.

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Getting Help

The Rust community congregates in a few places:

Contributing

If you are interested in contributing to the Rust project, please take a look at the Getting Started guide in the rustc-dev-guide.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.