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Update books

## reference

2 commits in 862b669c395822bb0938781d74f860e5762ad4fb..f8ae436d936f6f4891d3c1bbb1af5865eb8aeadb
2019-05-04 23:41:35 -0700 to 2019-05-31 14:59:12 +0200
- Document that literals with any suffixes are valid as tokens (rust-lang-nursery/reference#612)
- Fix example code of derive macro (rust-lang-nursery/reference#611)

## book

2 commits in 29fe982990e43b9367be0ff47abc82fb2123fd03..62a8c6f25fbd981c80a046f3b04be9684749af3b
2019-05-15 17:48:40 -0400 to 2019-05-28 15:48:23 -0400
- Remove snapshots checked in layout
- Remove snapshots that I've approved in layout

## rust-by-example

5 commits in 811c697b232c611ed754d279ed20643a0c4096f6..18566f4dedc3ef5bf61f5f85685d5966db99cc11
2019-04-28 18:56:42 -0300 to 2019-05-30 19:23:24 -0300
- Fixed wording in the `Seconds` struct description. (rust-lang/rust-by-example#1195)
- Fix usage of the word "elision" (rust-lang/rust-by-example#1191)
- Reword "Flow Control" to "Flow of Control" (rust-lang/rust-by-example#1190)
- Copy edits to chapter 1 (rust-lang/rust-by-example#1189)
- Fix typo in a mod/visibility.md (rust-lang/rust-by-example#1188)

## rustc-guide

9 commits in 3cb727b62b953d59b4360d39aa68b6dc8f157655..3ac9cfc9c9ab2e366feebf18718112737f572352
2019-05-07 09:53:32 -0500 to 2019-06-02 19:36:58 -0500
- Update information about debuginfo configuration
- fix long line
- Fixed misspelling
- Add more info subsection with links to forge and rustc api docs (rust-lang/rustc-guide#324)
- Renamed the file and title of the diagnostics chapter.
- Added rustc phases diagram and explanation
- Mention running tests for subdirectories
- Fixed links broken by merging chalks rules and solve
- Add documentation about profile-guided optimization.

## embedded-book

1 commits in 9858872bd1b7dbba5ec27dc30d34eba00acd7ef9..f0c75b75f9c18537b78f5d17c1015247e9a49c86
2019-05-02 18:56:54 +0000 to 2019-06-03 10:49:02 +0000
- Qemu md changes  (rust-embedded/book#193)
2019-06-08 20:25:09 +00:00
.azure-pipelines azure: Uninstall previous rustc from builders if any 2019-06-05 08:32:40 -07:00
src Auto merge of #61529 - ehuss:update-books, r=GuillaumeGomez 2019-06-08 20:25:09 +00:00
.gitattributes
.gitignore Ignore .vscode even if it is a symlink 2019-05-25 10:07:01 +02:00
.gitmodules
.mailmap Rollup merge of #61591 - christianpoveda:patch-1, r=jonas-schievink 2019-06-06 22:39:14 +02:00
.travis.yml ci: Favor SCRIPT instead of RUST_CHECK_TARGET 2019-05-30 07:28:56 -07:00
appveyor.yml Update all s3 URLs used on CI with subdomains 2019-05-29 07:03:50 -07:00
Cargo.lock Update compiler_builtins 2019-06-06 21:27:07 +01:00
Cargo.toml
CODE_OF_CONDUCT.md
config.toml.example Address review comments 2019-05-24 13:01:23 +03:00
configure
CONTRIBUTING.md
COPYRIGHT
LICENSE-APACHE
LICENSE-MIT
README.md Remove the incorrect warning from README.md 2019-05-23 23:40:07 -07:00
RELEASES.md Fix spelling in release notes 2019-05-25 02:48:01 +00:00
rustfmt.toml
triagebot.toml Allow claiming issues with triagebot 2019-05-16 22:22:18 +02:00
x.py

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Quick Start

Read "Installation" from The Book.

Installing from Source

Note: If you wish to contribute to the compiler, you should read this chapter of the rustc-guide instead.

Building on *nix

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or later or clang++ 3.x or later
    • python 2.7 (but not 3.x)
    • GNU make 3.81 or later
    • cmake 3.4.3 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./x.py build && sudo ./x.py install
    

    If after running sudo ./x.py install you see an error message like

    error: failed to load source for a dependency on 'cc'
    

    then run these two commands and then try sudo ./x.py install again:

    $ cargo install cargo-vendor
    
    $ cargo vendor
    

    Note: Install locations can be adjusted by copying the config file from ./config.toml.example to ./config.toml, and adjusting the prefix option under [install]. Various other options, such as enabling debug information, are also supported, and are documented in the config file.

    When complete, sudo ./x.py install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    $ pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2' and 'cmake'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    $ pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python2 \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc
    
  4. Navigate to Rust's source code (or clone it), then build it:

    $ ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so rustc can use its linker. The simplest way is to get the Visual Studio Build Tools and check the “C++ build tools” workload.

(If you're installing cmake yourself, be careful that “C++ CMake tools for Windows” doesn't get included under “Individual components”.)

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

> python x.py build

Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

> CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
> python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Building From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

$ ./configure
$ make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

$ ./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, 10, ...)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.

The rustc guide might be a good place to start if you want to find out how various parts of the compiler work.

Also, you may find the rustdocs for the compiler itself useful.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust programming language is an open source, community project governed by a core team. It is also sponsored by the Mozilla Foundation (“Mozilla”), which owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.