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kennytm 92c66b78c8
Rollup merge of #48163 - alexcrichton:persistent-linker, r=rkruppe
rustc: Persist LLVM's `Linker` in Fat LTO

This commit updates our Fat LTO logic to tweak our custom wrapper around LLVM's
"link modules" functionality. Previously whenever the
`LLVMRustLinkInExternalBitcode` function was called it would call LLVM's
`Linker::linkModules` wrapper. Internally this would crate an instance of a
`Linker` which internally creates an instance of an `IRMover`. Unfortunately for
us the creation of `IRMover` is somewhat O(n) with the input module. This means
that every time we linked a module it was O(n) with respect to the entire module
we had built up!

Now the modules we build up during LTO are quite large, so this quickly started
creating an O(n^2) problem for us! Discovered in #48025 it turns out this has
always been a problem and we just haven't noticed it. It became particularly
worse recently though due to most libraries having 16x more object files than
they previously did (1 -> 16).

This commit fixes this performance issue by preserving the `Linker` instance
across all links into the main LLVM module. This means we only create one
`IRMover` and allows LTO to progress much speedier.

From the `cargo-cache` project in #48025 a **full build** locally went from
5m15s to 2m24s. Looking at the timing logs each object file was linked in in
single-digit millisecond rather than hundreds, clearly being a nice improvement!

Closes #48025
2018-02-14 18:25:24 +08:00
src Rollup merge of #48163 - alexcrichton:persistent-linker, r=rkruppe 2018-02-14 18:25:24 +08:00
.gitattributes Do not automatically merge Cargo.lock 2017-12-06 15:41:46 +01:00
.gitignore rustc_llvm: remove stale references 2017-11-28 18:15:28 -05:00
.gitmodules rustc: Split Emscripten to a separate codegen backend 2018-01-28 18:32:45 -08:00
.mailmap Fix mailmap duplicates, Carol and Brian. 2018-01-21 15:21:36 +00:00
.travis.yml Upgrade the Travis CI macOS images for testing from Xcode 8.3 to 9.2. 2018-02-11 14:28:28 +08:00
appveyor.yml rustc: Split Emscripten to a separate codegen backend 2018-01-28 18:32:45 -08:00
CODE_OF_CONDUCT.md Updating Contributor Covenant links 2017-12-26 09:27:49 -08:00
config.toml.example Rollup merge of #48015 - o01eg:disableable-installation, r=alexcrichton 2018-02-10 14:23:57 +08:00
configure rustbuild: Rewrite the configure script in Python 2017-08-27 18:53:30 -07:00
CONTRIBUTING.md Update CONTRIBUTING.md 2018-01-18 18:05:33 -05:00
COPYRIGHT COPYRIGHT: Provide a better explanation of Rust copyrights 2017-07-26 16:52:15 -07:00
LICENSE-APACHE Update license, add license boilerplate to most files. Remainder will follow. 2012-12-03 17:12:14 -08:00
LICENSE-MIT LICENSE-MIT: Remove inaccurate (misattributed) copyright notice 2017-07-26 16:51:58 -07:00
README.md Update MSVC compilation instructions regarding path length on Windows 2017-11-25 11:38:10 +01:00
RELEASES.md Update release notes for 1.24.0 2018-02-10 15:12:39 -07:00
x.py Rename os variable in bootstrap.py to avoid shadowing os module. 2017-04-30 16:10:31 -04:00

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Quick Start

Read "Installation" from The Book.

Building from Source

Building on *nix

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or later or clang++ 3.x or later
    • python 2.7 (but not 3.x)
    • GNU make 3.81 or later
    • cmake 3.4.3 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./x.py build && sudo ./x.py install
    

    Note: Install locations can be adjusted by copying the config file from ./config.toml.example to ./config.toml, and adjusting the prefix option under [install]. Various other options, such as enabling debug information, are also supported, and are documented in the config file.

    When complete, sudo ./x.py install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    $ pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2' and 'cmake'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    $ pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python2 \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc
    
  4. Navigate to Rust's source code (or clone it), then build it:

    $ ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2013 (or later) so rustc can use its linker. Make sure to check the “C++ tools” option.

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

> python x.py build

Currently building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
python x.py build

If you are seeing build failure when compiling rustc_binaryen, make sure the path length of the rust folder is not longer than 22 characters.

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in powershell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Building From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

$ ./configure
$ make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

$ ./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs between 600MiB and 1.5GiB of RAM to build, depending on platform. If it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.