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Alex Crichton 06d565c967 std: Switch from libbacktrace to gimli
This commit is a proof-of-concept for switching the standard library's
backtrace symbolication mechanism on most platforms from libbacktrace to
gimli. The standard library's support for `RUST_BACKTRACE=1` requires
in-process parsing of object files and DWARF debug information to
interpret it and print the filename/line number of stack frames as part
of a backtrace.

Historically this support in the standard library has come from a
library called "libbacktrace". The libbacktrace library seems to have
been extracted from gcc at some point and is written in C. We've had a
lot of issues with libbacktrace over time, unfortunately, though. The
library does not appear to be actively maintained since we've had
patches sit for months-to-years without comments. We have discovered a
good number of soundness issues with the library itself, both when
parsing valid DWARF as well as invalid DWARF. This is enough of an issue
that the libs team has previously decided that we cannot feed untrusted
inputs to libbacktrace. This also doesn't take into account the
portability of libbacktrace which has been difficult to manage and
maintain over time. While possible there are lots of exceptions and it's
the main C dependency of the standard library right now.

For years it's been the desire to switch over to a Rust-based solution
for symbolicating backtraces. It's been assumed that we'll be using the
Gimli family of crates for this purpose, which are targeted at safely
and efficiently parsing DWARF debug information. I've been working
recently to shore up the Gimli support in the `backtrace` crate. As of a
few weeks ago the `backtrace` crate, by default, uses Gimli when loaded
from crates.io. This transition has gone well enough that I figured it
was time to start talking seriously about this change to the standard
library.

This commit is a preview of what's probably the best way to integrate
the `backtrace` crate into the standard library with the Gimli feature
turned on. While today it's used as a crates.io dependency, this commit
switches the `backtrace` crate to a submodule of this repository which
will need to be updated manually. This is not done lightly, but is
thought to be the best solution. The primary reason for this is that the
`backtrace` crate needs to do some pretty nontrivial filesystem
interactions to locate debug information. Working without `std::fs` is
not an option, and while it might be possible to do some sort of
trait-based solution when prototyped it was found to be too unergonomic.
Using a submodule allows the `backtrace` crate to build as a submodule
of the `std` crate itself, enabling it to use `std::fs` and such.

Otherwise this adds new dependencies to the standard library. This step
requires extra attention because this means that these crates are now
going to be included with all Rust programs by default. It's important
to note, however, that we're already shipping libbacktrace with all Rust
programs by default and it has a bunch of C code implementing all of
this internally anyway, so we're basically already switching
already-shipping functionality to Rust from C.

* `object` - this crate is used to parse object file headers and
  contents. Very low-level support is used from this crate and almost
  all of it is disabled. Largely we're just using struct definitions as
  well as convenience methods internally to read bytes and such.

* `addr2line` - this is the main meat of the implementation for
  symbolication. This crate depends on `gimli` for DWARF parsing and
  then provides interfaces needed by the `backtrace` crate to turn an
  address into a filename / line number. This crate is actually pretty
  small (fits in a single file almost!) and mirrors most of what
  `dwarf.c` does for libbacktrace.

* `miniz_oxide` - the libbacktrace crate transparently handles
  compressed debug information which is compressed with zlib. This crate
  is used to decompress compressed debug sections.

* `gimli` - not actually used directly, but a dependency of `addr2line`.

* `adler32`- not used directly either, but a dependency of
  `miniz_oxide`.

The goal of this change is to improve the safety of backtrace
symbolication in the standard library, especially in the face of
possibly malformed DWARF debug information. Even to this day we're still
seeing segfaults in libbacktrace which could possibly become security
vulnerabilities. This change should almost entirely eliminate this
possibility whilc also paving the way forward to adding more features
like split debug information.

Some references for those interested are:

* Original addition of libbacktrace - #12602
* OOM with libbacktrace - #24231
* Backtrace failure due to use of uninitialized value - #28447
* Possibility to feed untrusted data to libbacktrace - #21889
* Soundness fix for libbacktrace - #33729
* Crash in libbacktrace - #39468
* Support for macOS, never merged - ianlancetaylor/libbacktrace#2
* Performance issues with libbacktrace - #29293, #37477
* Update procedure is quite complicated due to how many patches we
  need to carry - #50955
* Libbacktrace doesn't work on MinGW with dynamic libs - #71060
* Segfault in libbacktrace on macOS - #71397

Switching to Rust will not make us immune to all of these issues. The
crashes are expected to go away, but correctness and performance may
still have bugs arise. The gimli and `backtrace` crates, however, are
actively maintained unlike libbacktrace, so this should enable us to at
least efficiently apply fixes as situations come up.
2020-07-28 16:34:01 -07:00
.github Enable perf try builder 2020-07-22 07:13:15 -04:00
library std: Switch from libbacktrace to gimli 2020-07-28 16:34:01 -07:00
src std: Switch from libbacktrace to gimli 2020-07-28 16:34:01 -07:00
.gitattributes
.gitignore gitignore: allow target to be a symlink 2020-03-25 17:30:40 -04:00
.gitmodules std: Switch from libbacktrace to gimli 2020-07-28 16:34:01 -07:00
.mailmap Add mailmap entry 2020-06-09 10:51:15 +02:00
Cargo.lock std: Switch from libbacktrace to gimli 2020-07-28 16:34:01 -07:00
Cargo.toml std: Switch from libbacktrace to gimli 2020-07-28 16:34:01 -07:00
CODE_OF_CONDUCT.md Remove the code of conduct; instead link https://www.rust-lang.org/conduct.html 2019-10-05 22:55:19 +02:00
config.toml.example config.toml.example: Update remap-debuginfo doc to be more general & accurate 2020-07-26 23:14:17 +01:00
configure Enforce Python 3 as much as possible 2020-04-10 09:09:58 -04:00
CONTRIBUTING.md Update reference to CONTRIBUTING.md 2020-07-07 17:12:22 +09:00
COPYRIGHT
LICENSE-APACHE Remove appendix from LICENCE-APACHE 2019-12-30 14:25:53 +00:00
LICENSE-MIT
README.md Fix "getting started" link 2020-07-03 11:44:37 +02:00
RELEASES.md Fix typo in the latest release note 2020-07-16 23:57:47 +09:00
rustfmt.toml std: Switch from libbacktrace to gimli 2020-07-28 16:34:01 -07:00
triagebot.toml Use forge links for prioritization procedure 2020-07-20 16:29:58 -03:00
x.py

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Note: this README is for users rather than contributors.

Quick Start

Read "Installation" from The Book.

Installing from Source

Note: If you wish to contribute to the compiler, you should read the Getting Started of the rustc-dev-guide instead of this section.

The Rust build system uses a Python script called x.py to build the compiler, which manages the bootstrapping process. More information about it can be found by running ./x.py --help or reading the rustc dev guide.

Building on a Unix-like system

  1. Make sure you have installed the dependencies:

    • g++ 5.1 or later or clang++ 3.5 or later
    • python 3 or 2.7
    • GNU make 3.81 or later
    • cmake 3.4.3 or later
    • curl
    • git
    • ssl which comes in libssl-dev or openssl-devel
    • pkg-config if you are compiling on Linux and targeting Linux
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Configure the build settings:

    The Rust build system uses a file named config.toml in the root of the source tree to determine various configuration settings for the build. Copy the default config.toml.example to config.toml to get started.

    $ cp config.toml.example config.toml
    

    If you plan to use x.py install to create an installation, it is recommended that you set the prefix value in the [install] section to a directory.

    Create install directory if you are not installing in default directory

  2. Build and install:

    $ ./x.py build && ./x.py install
    

    When complete, ./x.py install will place several programs into $PREFIX/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager. To build and install Cargo, you may run ./x.py install cargo or set the build.extended key in config.toml to true to build and install all tools.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    $ pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2' and 'cmake'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    $ pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc
    
  4. Navigate to Rust's source code (or clone it), then build it:

    $ ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so rustc can use its linker. The simplest way is to get the Visual Studio, check the “C++ build tools” and “Windows 10 SDK” workload.

(If you're installing cmake yourself, be careful that “C++ CMake tools for Windows” doesn't get included under “Individual components”.)

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

> python x.py build

Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

> CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
> python x.py build

Building rustc with older host toolchains

It is still possible to build Rust with the older toolchain versions listed below, but only if the LLVM_TEMPORARILY_ALLOW_OLD_TOOLCHAIN option is set to true in the config.toml file.

  • Clang 3.1
  • Apple Clang 3.1
  • GCC 4.8
  • Visual Studio 2015 (Update 3)

Toolchain versions older than what is listed above cannot be used to build rustc.

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Installing From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

$ ./configure
$ make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

$ ./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, 10, ...)
Linux (2.6.18 or later)
macOS (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Getting Help

The Rust community congregates in a few places:

Contributing

If you are interested in contributing to the Rust project, please take a look at the Getting Started guide in the [rustc-dev-guide].

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust programming language is an open source, community project governed by a core team. It is also sponsored by the Mozilla Foundation (“Mozilla”), which owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.