import vbuf = rustrt.vbuf; native "rust" mod rustrt { type vbuf; fn vec_buf[T](vec[T] v) -> vbuf; fn vec_len[T](vec[T] v) -> uint; fn vec_alloc[T](int n_elts) -> vec[T]; } fn alloc[T](int n_elts) -> vec[T] { ret rustrt.vec_alloc[T](n_elts); } fn init[T](&T t, int n_elts) -> vec[T] { let vec[T] v = alloc[T](n_elts); let int i = n_elts; while (i > 0) { i -= 1; v += vec(t); } ret v; } fn len[T](vec[T] v) -> uint { ret rustrt.vec_len[T](v); } fn buf[T](vec[T] v) -> vbuf { ret rustrt.vec_buf[T](v); } // Ought to take mutable &vec[T] v and just mutate it instead of copy // and return. Blocking on issue #89 for this. fn grow[T](mutable vec[T] v, int n, T initval) -> vec[T] { let int i = n; while (i > 0) { i -= 1; v += vec(initval); } ret v; }