/** * Bindings the runtime's random number generator (ISAAC). */ native "c-stack-cdecl" mod rustrt { type rctx; fn rand_new() -> rctx; fn rand_next(c: rctx) -> u32; fn rand_free(c: rctx); } type rng = obj { fn next() -> u32; fn next_float() -> float; }; resource rand_res(c: rustrt::rctx) { rustrt::rand_free(c); } fn mk_rng() -> rng { obj rt_rng(c: @rand_res) { fn next() -> u32 { ret rustrt::rand_next(**c); } fn next_float() -> float { let u1 = rustrt::rand_next(**c) as float; let u2 = rustrt::rand_next(**c) as float; let u3 = rustrt::rand_next(**c) as float; let scale = u32::max_value() as float; ret ((u1 / scale + u2) / scale + u3) / scale; } } ret rt_rng(@rand_res(rustrt::rand_new())); } // Local Variables: // mode: rust; // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; // End: