// Simple ANSI color library. // // TODO: Windows support. const u8 color_black = 0u8; const u8 color_red = 1u8; const u8 color_green = 2u8; const u8 color_yellow = 3u8; const u8 color_blue = 4u8; const u8 color_magenta = 5u8; const u8 color_cyan = 6u8; const u8 color_light_gray = 7u8; const u8 color_light_grey = 7u8; const u8 color_dark_gray = 8u8; const u8 color_dark_grey = 8u8; const u8 color_bright_red = 9u8; const u8 color_bright_green = 10u8; const u8 color_bright_yellow = 11u8; const u8 color_bright_blue = 12u8; const u8 color_bright_magenta = 13u8; const u8 color_bright_cyan = 14u8; const u8 color_bright_white = 15u8; fn esc(ioivec::buf_writer writer) { writer.write(~[0x1bu8, '[' as u8]); } fn reset(ioivec::buf_writer writer) { esc(writer); writer.write(~['0' as u8, 'm' as u8]); } fn color_supported() -> bool { auto supported_terms = ~["xterm-color", "xterm", "screen-bce"]; ret alt (generic_os::getenv("TERM")) { case (option::some(?env)) { for (str term in supported_terms) { if (str::eq(term, env)) { true } } false } case (option::none) { false } }; } fn set_color(ioivec::buf_writer writer, u8 first_char, u8 color) { assert (color < 16u8); esc(writer); if (color >= 8u8) { writer.write(~['1' as u8, ';' as u8]); color -= 8u8; } writer.write(~[first_char, ('0' as u8) + color, 'm' as u8]); } fn fg(ioivec::buf_writer writer, u8 color) { ret set_color(writer, '3' as u8, color); } fn bg(ioivec::buf_writer writer, u8 color) { ret set_color(writer, '4' as u8, color); } // export fg; // export bg; // Local Variables: // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; // End: