Commit graph

227 commits

Author SHA1 Message Date
Alex Crichton
4cd932f94e alloc: Allow disabling jemalloc 2014-06-16 18:15:48 -07:00
Valerii Hiora
2ec323e4c3 Potential fix for Win32 build
It seems in one of rebases I’ve resolved conflicts wrong and left one redundant line, it is absent in current master and it might cause compilation failure by copying file into itself.
2014-06-16 08:48:59 +03:00
Valerii Hiora
9e90a5e72c Platform configuration
FIXME: avoid using Xcode build and switch to a patched libuv
2014-06-12 20:24:07 +03:00
Alex Crichton
fa7b7bcdcb mk: Allow using a locally compiled libuv.a
Closes #5563
2014-06-12 00:29:58 -07:00
Alex Crichton
145e415fab mk: Allow usage of a local jemalloc install
This adds a new configure option, --jemalloc-root, which will specify a location
at which libjemalloc_pic.a must live. This library is then used for the build
triple as the jemalloc library to link.
2014-06-12 00:28:01 -07:00
Alex Crichton
5ec36c358f std: Extract librustrt out of libstd
As part of the libstd facade efforts, this commit extracts the runtime interface
out of the standard library into a standalone crate, librustrt. This crate will
provide the following services:

* Definition of the rtio interface
* Definition of the Runtime interface
* Implementation of the Task structure
* Implementation of task-local-data
* Implementation of task failure via unwinding via libunwind
* Implementation of runtime initialization and shutdown
* Implementation of thread-local-storage for the local rust Task

Notably, this crate avoids the following services:

* Thread creation and destruction. The crate does not require the knowledge of
  an OS threading system, and as a result it seemed best to leave out the
  `rt::thread` module from librustrt. The librustrt module does depend on
  mutexes, however.
* Implementation of backtraces. There is no inherent requirement for the runtime
  to be able to generate backtraces. As will be discussed later, this
  functionality continues to live in libstd rather than librustrt.

As usual, a number of architectural changes were required to make this crate
possible. Users of "stable" functionality will not be impacted by this change,
but users of the `std::rt` module will likely note the changes. A list of
architectural changes made is:

* The stdout/stderr handles no longer live directly inside of the `Task`
  structure. This is a consequence of librustrt not knowing about `std::io`.
  These two handles are now stored inside of task-local-data.

  The handles were originally stored inside of the `Task` for perf reasons, and
  TLD is not currently as fast as it could be. For comparison, 100k prints goes
  from 59ms to 68ms (a 15% slowdown). This appeared to me to be an acceptable
  perf loss for the successful extraction of a librustrt crate.

* The `rtio` module was forced to duplicate more functionality of `std::io`. As
  the module no longer depends on `std::io`, `rtio` now defines structures such
  as socket addresses, addrinfo fiddly bits, etc. The primary change made was
  that `rtio` now defines its own `IoError` type. This type is distinct from
  `std::io::IoError` in that it does not have an enum for what error occurred,
  but rather a platform-specific error code.

  The native and green libraries will be updated in later commits for this
  change, and the bulk of this effort was put behind updating the two libraries
  for this change (with `rtio`).

* Printing a message on task failure (along with the backtrace) continues to
  live in libstd, not in librustrt. This is a consequence of the above decision
  to move the stdout/stderr handles to TLD rather than inside the `Task` itself.
  The unwinding API now supports registration of global callback functions which
  will be invoked when a task fails, allowing for libstd to register a function
  to print a message and a backtrace.

  The API for registering a callback is experimental and unsafe, as the
  ramifications of running code on unwinding is pretty hairy.

* The `std::unstable::mutex` module has moved to `std::rt::mutex`.

* The `std::unstable::sync` module has been moved to `std::rt::exclusive` and
  the type has been rewritten to not internally have an Arc and to have an RAII
  guard structure when locking. Old code should stop using `Exclusive` in favor
  of the primitives in `libsync`, but if necessary, old code should port to
  `Arc<Exclusive<T>>`.

* The local heap has been stripped down to have fewer debugging options. None of
  these were tested, and none of these have been used in a very long time.

[breaking-change]
2014-06-06 22:19:41 -07:00
Alex Crichton
5cdc36517e mk: Move rust_test_helpers out of libstd
There's no need to distribute these ABI helpers for tests with the standard rust
distribution they're only needed for our tests.

Closes #2665
2014-06-05 17:55:41 -07:00
Alex Crichton
161b50a8e6 mk: Don't build jemalloc with -g3
By default, jemalloc is building itself with -g3 if the local compiler supports
it. It looks like this is generating a good deal of debug info that windows
isn't optimizing out (on the order of 18MB). Windows gcc/ld is also not
optimizing this data away, causing hello world to be 18MB in size.

There's no current real need for debugging jemalloc to a great extent, so this
commit manually passes -g1 to override -g3 which jemalloc is using. This is
confirmed to drop the size of executables on windows back to a more reasonable
size (2.0MB, as they were before).

Closes #14144
2014-05-15 15:45:55 -07:00
Daniel Micay
f1735cefcf make sure jemalloc valgrind support is enabled
This requires pointing it at the valgrind headers we carry in-tree.
2014-05-11 20:05:22 -04:00
Daniel Micay
e2479b8cac pass correct CFLAGS for jemalloc 2014-05-11 00:07:21 -04:00
Daniel Micay
1b1ca6d546 add back jemalloc to the tree
This adds a `std::rt::heap` module with a nice allocator API. It's a
step towards fixing #13094 and is a starting point for working on a
generic allocator trait.

The revision used for the jemalloc submodule is the stable 3.6.0 release.

Closes #11807
2014-05-10 19:58:17 -04:00
Alex Crichton
9306e840f5 rustdoc: Migrate from sundown to hoedown
This primary fix brought on by this upgrade is the proper matching of the ```
and ~~~ doc blocks. This also moves hoedown to a git submodule rather than a
bundled repository.

Additionally, hoedown is stricter about code blocks, so this ended up fixing a
lot of invalid code blocks (ending with " ```" instead of "```", or ending with
"~~~~" instead of "~~~").

Closes #12776
2014-05-03 17:36:20 -07:00
Vadim Chugunov
6619134d49 Upgrade compiler-rt 2014-04-22 15:50:51 -07:00
Brian Anderson
080d2104ff mk: Always touch libuv.a
libuv.a always looks out of date to the makefile, causing make to
always descend into the libuv makefile, even when there's nothing
to build.
2014-03-27 14:29:07 -07:00
Alex Crichton
829df69f9f Add basic backtrace functionality
Whenever a failure happens, if a program is run with
`RUST_LOG=std::rt::backtrace` a backtrace will be printed to the task's stderr
handle. Stack traces are uncondtionally printed on double-failure and
rtabort!().

This ended up having a nontrivial implementation, and here's some highlights of
it:

* We're bundling libbacktrace for everything but OSX and Windows
* We use libgcc_s and its libunwind apis to get a backtrace of instruction
  pointers
* On OSX we use dladdr() to go from an instruction pointer to a symbol
* On unix that isn't OSX, we use libbacktrace to get symbols
* Windows, as usual, has an entirely separate implementation

Lots more fun details and comments can be found in the source itself.

Closes #10128
2014-03-13 00:24:20 -07:00
Alex Crichton
8694fd1e96 Add MKFILE_DEPS to compiler-rt target
Currently when you run `make -jN` it's likely that you'll remove compiler-rt and
then it won't get cp'd back into the right place. I believe the reason for this
is that the compiler-rt library target never got updated so make decided it
never needed to copy the files back into place. The files were all there at the
beginning of `make`, but then we may clean out the stage0 versions if we unzip
the snapshot again.
2014-02-14 10:46:19 -08:00
Alex Crichton
301ff0c2df Remove two allocations from spawning a green task
Two unfortunate allocations were wrapping a proc() in a proc() with
GreenTask::build_start_wrapper, and then boxing this proc in a ~proc() inside of
Context::new(). Both of these allocations were a direct result from two
conditions:

1. The Context::new() function has a nice api of taking a procedure argument to
   start up a new context with. This inherently required an allocation by
   build_start_wrapper because extra code needed to be run around the edges of a
   user-provided proc() for a new task.

2. The initial bootstrap code only understood how to pass one argument to the
   next function. By modifying the assembly and entry points to understand more
   than one argument, more information is passed through in registers instead of
   allocating a pointer-sized context.

This is sadly where I end up throwing mips under a bus because I have no idea
what's going on in the mips context switching code and don't know how to modify
it.

Closes #7767
cc #11389
2014-02-13 20:31:17 -08:00
Vadim Chugunov
b7651325eb Build compiler-rt and link it to all crates, similarly to morestack. 2014-02-11 15:59:59 -08:00
Alex Crichton
91882a4c56 Remove VPATH usage in Makefiles
This is just messing up all the doc dependencies because of such similar
directory names and file names.

Closes #11422
2014-02-02 10:59:14 -08:00
Alex Crichton
cdfdc1eb6b Move extra::flate to libflate
This is hopefully the beginning of the long-awaited dissolution of libextra.
Using the newly created build infrastructure for building libraries, I decided
to move the first module out of libextra.

While not being a particularly meaty module in and of itself, the flate module
is required by rustc and additionally has a native C dependency. I was able to
very easily split out the C dependency from rustrt, update librustc, and
magically everything gets installed to the right locations and built
automatically.

This is meant to be a proof-of-concept commit to how easy it is to remove
modules from libextra now. I didn't put any effort into modernizing the
interface of libflate or updating it other than to remove the one glob import it
had.
2014-01-26 15:42:15 -08:00
Alex Crichton
2611483894 Refactor the build system for easily adding crates
Before this patch, if you wanted to add a crate to the build system you had to
change about 100 lines across 8 separate makefiles. This is highly error prone
and opaque to all but a few. This refactoring is targeted at consolidating this
effort so adding a new crate adds one line in one file in a way that everyone
can understand it.
2014-01-26 00:53:41 -08:00
Vadim Chugunov
cefb2c7e45 Fix ARM unwinding. 2014-01-03 23:34:15 -08:00
Alex Crichton
ab431a20c0 Register new snapshots 2013-12-26 11:30:23 -08:00
Vadim Chugunov
e3b37154b0 Stop using C++ exceptions for stack unwinding. 2013-12-24 12:13:42 -08:00
Alex Crichton
9d59e358d9 uv: Suppress a warning by using an absolute path
Turns out libuv's build system doesn't like us telling them that the build
directory is a relative location, as it always spits out a warning about a
circular dependency being dropped. By using an absolute path, turns out the
warnings isn't spit out, who knew?

Closes #11067
2013-12-22 22:30:51 -08:00
Alex Crichton
9fbba7b2ee Statically link librustrt to libstd
This commit alters the build process of the compiler to build a static
librustrt.a instead of a dynamic version. This means that we can stop
distributing librustrt as well as default linking against it in the compiler.

This also means that if you attempt to build rust code without libstd, it will
no longer work if there are any landing pads in play. The reason for this is
that LLVM and rustc will emit calls to the various upcalls in librustrt used to
manage exception handling. In theory we could split librustrt into librustrt and
librustupcall. We would then distribute librustupcall and link to it for all
programs using landing pads, but I would rather see just one librustrt artifact
and simplify the build process.

The major benefit of doing this is that building a static rust library for use
in embedded situations all of a sudden just became a whole lot more feasible.

Closes #3361
2013-11-29 18:36:14 -08:00
Luqman Aden
84403eb897 Remove sjlj stuff from rust_upcall and don't pass -Werror to libuv. 2013-11-22 22:04:36 -08:00
Luqman Aden
a2c111abde mk: Get rid of redundant LIBUV_FLAGS. 2013-11-22 20:39:58 -05:00
Luqman Aden
6820ed4dcf Fix up mingw64 target. 2013-11-22 20:39:58 -05:00
Alex Crichton
508b7b996e Move runtime files to C instead of C++
Explicitly have the only C++ portion of the runtime be one file with exception
handling. All other runtime files must now live in C and be fully defined in C.
2013-11-18 21:45:58 -08:00
Alex Crichton
e8bf078802 Remove the C++ lock_and_signal type
A the same time this purges all runtime support needed for statically
initialized mutexes, moving all users over to the new Mutex type instead.
2013-11-18 20:06:40 -08:00
Alex Crichton
86a321b65d Another round of test fixes from previous commits 2013-11-10 01:37:12 -08:00
Alex Crichton
3a3eefc5c3 Update to the latest libuv
At this time, also point the libuv submodule to the official repo instead of my
own off to the side.

cc #10246
Closes #10329
2013-11-10 01:37:11 -08:00
bors
22eb11c09b auto merge of #10227 : kud1ing/rust/ios, r=alexcrichton 2013-11-06 14:01:14 -08:00
kud1ing
2a333ed088 Fixes for compilation to iOS:
- remove /usr/include from the include path since the iOS SDK provides the correct version
- `_NSGetEnviron()` is private and not available on iOS
- `.align` without an argument is not allowed with the Apple tools. 2^2 should be the default alignment
- ignore error messages for XCode < 5
- pass include path to libuv
2013-11-06 22:11:09 +01:00
Dirkjan Bussink
47e0bd403a Move implementation for threads to Rust
This binds to the appropriate pthreads_* and Windows specific functions
and calls them from Rust. This allows for removal of the C++ support
code for threads.

Fixes #10162
2013-11-05 17:49:46 +01:00
Alex Crichton
0ce1b2f04d Statically link libuv to librustuv
Similarly to the previous commit, libuv is only used by this library, so there's
no need for it to be linked into librustrt and available to all crates by
default.
2013-11-02 21:28:17 -07:00
Alex Crichton
7f31b079e5 Statically link sundown to librustdoc
Closes #10103
2013-11-01 21:28:48 -07:00
Heather
8a593a8bdb support for GNU configure syntax 2013-10-29 16:22:08 -07:00
Alex Crichton
201cab84e8 Move rust's uv implementation to its own crate
There are a few reasons that this is a desirable move to take:

1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable

Here's a quick summary of the points of this pull request which make this
possible:

* Two new lang items were introduced: event_loop, and event_loop_factory.
  The idea of a "factory" is to define a function which can be called with no
  arguments and will return the new event loop as a trait object. This factory
  is emitted to the crate map when building an executable. The factory doesn't
  have to exist, and when it doesn't then an empty slot is in the crate map and
  a basic event loop with no I/O support is provided to the runtime.

* When building an executable, then the rustuv crate will be linked by default
  (providing a default implementation of the event loop) via a similar method to
  injecting a dependency on libstd. This is currently the only location where
  the rustuv crate is ever linked.

* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
  implicitly linking to rustuv by default

Closes #5019
2013-10-29 08:39:22 -07:00
Alex Crichton
357ef1f69c Rewrite boxed_region/memory_region in Rust
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.

Closes #8704
2013-10-26 01:10:39 -07:00
bors
31a209ca42 auto merge of #9834 : alexcrichton/rust/morestack, r=brson
This commit re-introduces the functionality of __morestack in a way that it was
not originally anticipated. Rust does not currently have segmented stacks,
rather just large stack segments. We do not detect when these stack segments are
overrun currently, but this commit leverages __morestack in order to check this.

This commit purges a lot of the old __morestack and stack limit C++
functionality, migrating the necessary chunks to rust. The stack limit is now
entirely maintained in rust, and the "main logic bits" of __morestack are now
also implemented in rust as well.

I put my best effort into validating that this currently builds and runs successfully on osx and linux 32/64 bit, but I was unable to get this working on windows. We never did have unwinding through __morestack frames, and although I tried poking at it for a bit, I was unable to understand why we don't get unwinding right now.

A focus of this commit is to implement as much of the logic in rust as possible. This involved some liberal usage of `no_split_stack` in various locations, along with some use of the `asm!` macro (scary). I modified a bit of C++ to stop calling `record_sp_limit` because this is no longer defined in C++, rather in rust.

Another consequence of this commit is that `thread_local_storage::{get, set}` must both be flagged with `#[rust_stack]`. I've briefly looked at the implementations on osx/linux/windows to ensure that they're pretty small stacks, and I'm pretty sure that they're definitely less than 20K stacks, so we probably don't have a lot to worry about.

Other things worthy of note:
* The default stack size is now 4MB instead of 2MB. This is so that when we request 2MB to call a C function you don't immediately overflow because you have consumed any stack at all.
* `asm!` is actually pretty cool, maybe we could actually define context switching with it?
* I wanted to add links to the internet about all this jazz of storing information in TLS, but I was only able to find a link for the windows implementation. Otherwise my suggestion is just "disassemble on that arch and see what happens"
* I put my best effort forward on arm/mips to tweak __morestack correctly, we have no ability to test this so an extra set of eyes would be useful on these spots.
* This is all really tricky stuff, so I tried to put as many comments as I thought were necessary, but if anything is still unclear (or I completely forgot to take something into account), I'm willing to write more!
2013-10-19 09:46:18 -07:00
Alex Crichton
6d8330afb6 Use __morestack to detect stack overflow
This commit resumes management of the stack boundaries and limits when switching
between tasks. This additionally leverages the __morestack function to run code
on "stack overflow". The current behavior is to abort the process, but this is
probably not the best behavior in the long term (for deails, see the comment I
wrote up in the stack exhaustion routine).
2013-10-19 09:43:31 -07:00
Alex Crichton
90911d7259 Remove jemalloc from the runtime
As discovered in #9925, it turns out that we weren't using jemalloc on most
platforms. Additionally, on some platforms we were using it incorrectly and
mismatching the libc version of malloc with the jemalloc version of malloc.

Additionally, it's not clear that using jemalloc is indeed a large performance
win in particular situtations. This could be due to building jemalloc
incorrectly, or possibly due to using jemalloc incorrectly, but it is unclear at
this time.

Until jemalloc can be confirmed to integrate correctly on all platforms and has
verifiable large performance wins on platforms as well, it shouldn't be part of
the default build process. It should still be available for use via the
LD_PRELOAD trick on various architectures, but using it as the default allocator
for everything would require guaranteeing that it works in all situtations,
which it currently doesn't.

Closes #9925
2013-10-18 10:38:21 -07:00
Daniel Micay
f766acad62 drop the linenoise library
Closes #5038
2013-10-16 22:57:51 -04:00
Huon Wilson
29e3b33a09 std::rand: make the windows OSRng more correct, remove some C++.
This lets the C++ code in the rt handle the (slightly) tricky parts of
random number generation: e.g. error detection/handling, and using the
values of the `#define`d options to the various functions.
2013-10-09 22:22:42 +11:00
Alex Crichton
d858360483 Build libuv/jemalloc only once (not per stage)
Reorganize the makefiles to stop building these once per stage because there's
no need to do this at all.

Closes #7002
2013-10-08 14:26:56 -07:00
Alex Crichton
6aba140fa7 rustdoc: Add sundown to src/rt/
This also starts compiling it in the same manner as linenoise, it's just bundled
with librustrt directly, and we export just a few symbols out of it.
2013-09-25 14:27:41 -07:00
Huon Wilson
0951313c1e Remove the C(++) ISAAC Rng from the old rt.
This has to leave rust_gen_seed and rng_gen_seed around since they're
used to initialise the std::rand RNGs.
2013-09-23 00:11:43 +10:00
bors
3c0013134c auto merge of #9280 : alexcrichton/rust/less-c++, r=brson
Some of the functions could be converted to rust, but the functions dealing with
signals were moved to rust_builtin.cpp instead (no reason to keep the original
file around for one function).

Closes #2674

Because less C++ is better C++!
2013-09-18 22:15:59 -07:00