clarify offset function safety concerns

This commit is contained in:
Ralf Jung 2018-07-24 18:23:10 +02:00
parent a2af8667b1
commit fb08915622

View file

@ -591,7 +591,7 @@ impl<T: ?Sized> *const T {
/// Behavior:
///
/// * Both the starting and resulting pointer must be either in bounds or one
/// byte past the end of an allocated object.
/// byte past the end of *the same* allocated object.
///
/// * The computed offset, **in bytes**, cannot overflow an `isize`.
///
@ -643,9 +643,15 @@ impl<T: ?Sized> *const T {
///
/// The resulting pointer does not need to be in bounds, but it is
/// potentially hazardous to dereference (which requires `unsafe`).
/// In particular, the resulting pointer may *not* be used to access a
/// different allocated object than the one `self` points to. In other
/// words, `x.wrapping_offset(y.wrapping_offset_from(x))` is
/// *not* the same as `y`, and dereferencing it is undefined behavior
/// unless `x` and `y` point into the same allocated object.
///
/// Always use `.offset(count)` instead when possible, because `offset`
/// allows the compiler to optimize better.
/// allows the compiler to optimize better. If you need to cross object
/// boundaries, cast the pointer to an integer and do the arithmetic there.
///
/// # Examples
///
@ -1340,7 +1346,7 @@ impl<T: ?Sized> *mut T {
/// Behavior:
///
/// * Both the starting and resulting pointer must be either in bounds or one
/// byte past the end of an allocated object.
/// byte past the end of *the same* allocated object.
///
/// * The computed offset, **in bytes**, cannot overflow an `isize`.
///
@ -1391,9 +1397,15 @@ impl<T: ?Sized> *mut T {
///
/// The resulting pointer does not need to be in bounds, but it is
/// potentially hazardous to dereference (which requires `unsafe`).
/// In particular, the resulting pointer may *not* be used to access a
/// different allocated object than the one `self` points to. In other
/// words, `x.wrapping_offset(y.wrapping_offset_from(x))` is
/// *not* the same as `y`, and dereferencing it is undefined behavior
/// unless `x` and `y` point into the same allocated object.
///
/// Always use `.offset(count)` instead when possible, because `offset`
/// allows the compiler to optimize better.
/// allows the compiler to optimize better. If you need to cross object
/// boundaries, cast the pointer to an integer and do the arithmetic there.
///
/// # Examples
///