test: Rewrite binarytrees to use arenas

Perf isn't bad now. Still 50% slower than Java, but faster than other GC'd languages.
This commit is contained in:
Patrick Walton 2012-03-28 22:23:25 -07:00
parent 166d14e42d
commit 8774493dd3

View file

@ -1,8 +1,10 @@
use std;
import std::arena;
import std::arena::arena;
enum tree { nil, node(~tree, ~tree, int), }
enum tree { nil, node(&tree, &tree, int), }
fn item_check(t: ~tree) -> int {
fn item_check(t: &tree) -> int {
alt *t {
nil { ret 0; }
node(left, right, item) {
@ -11,11 +13,13 @@ fn item_check(t: ~tree) -> int {
}
}
fn bottom_up_tree(item: int, depth: int) -> ~tree {
fn bottom_up_tree(arena: &a.arena::arena, item: int, depth: int) -> &a.tree {
if depth > 0 {
ret ~node(bottom_up_tree(2 * item - 1, depth - 1),
bottom_up_tree(2 * item, depth - 1), item);
} else { ret ~nil; }
ret new(*arena) node(bottom_up_tree(arena, 2 * item - 1, depth - 1),
bottom_up_tree(arena, 2 * item, depth - 1),
item);
}
ret new(*arena) nil;
}
fn main(args: [str]) {
@ -28,22 +32,29 @@ fn main(args: [str]) {
let mut max_depth;
if min_depth + 2 > n {
max_depth = min_depth + 2;
} else { max_depth = n; }
} else {
max_depth = n;
}
let stretch_arena = arena::arena();
let stretch_depth = max_depth + 1;
let stretch_tree = bottom_up_tree(0, stretch_depth);
let stretch_tree = bottom_up_tree(&stretch_arena, 0, stretch_depth);
io::println(#fmt("stretch tree of depth %d\t check: %d",
stretch_depth,
item_check(stretch_tree)));
let long_lived_tree = bottom_up_tree(0, max_depth);
let long_lived_arena = arena::arena();
let long_lived_tree = bottom_up_tree(&long_lived_arena, 0, max_depth);
let mut depth = min_depth;
while depth <= max_depth {
let iterations = int::pow(2, (max_depth - depth + min_depth) as uint);
let mut chk = 0;
let mut i = 1;
while i <= iterations {
let mut temp_tree = bottom_up_tree(i, depth);
let mut temp_tree = bottom_up_tree(&long_lived_arena, i, depth);
chk += item_check(temp_tree);
temp_tree = bottom_up_tree(-i, depth);
temp_tree = bottom_up_tree(&long_lived_arena, -i, depth);
chk += item_check(temp_tree);
i += 1;
}