Enlarge Bignum type from 1152 to 1280 bits.

This is necessary for decimal-to-float code (in a later commit) to handle
inputs such as 4.9406564584124654e-324 (the smallest subnormal f64).
According to the benchmarks for flt2dec::dragon, this does not
affect performance measurably. It probably uses slightly more stack
space though.
This commit is contained in:
Robin Kruppe 2015-07-23 22:18:44 +02:00
parent b55806ca8f
commit 7ff10209aa
3 changed files with 7 additions and 7 deletions

View file

@ -11,9 +11,9 @@
//! Custom arbitrary-precision number (bignum) implementation.
//!
//! This is designed to avoid the heap allocation at expense of stack memory.
//! The most used bignum type, `Big32x36`, is limited by 32 × 36 = 1,152 bits
//! and will take at most 152 bytes of stack memory. This is (barely) enough
//! for handling all possible finite `f64` values.
//! The most used bignum type, `Big32x40`, is limited by 32 × 40 = 1,280 bits
//! and will take at most 160 bytes of stack memory. This is more than enough
//! for formatting and parsing all possible finite `f64` values.
//!
//! In principle it is possible to have multiple bignum types for different
//! inputs, but we don't do so to avoid the code bloat. Each bignum is still
@ -344,10 +344,10 @@ macro_rules! define_bignum {
)
}
/// The digit type for `Big32x36`.
/// The digit type for `Big32x40`.
pub type Digit32 = u32;
define_bignum!(Big32x36: type=Digit32, n=36);
define_bignum!(Big32x40: type=Digit32, n=40);
// this one is used for testing only.
#[doc(hidden)]

View file

@ -23,7 +23,7 @@ use cmp::Ordering;
use num::flt2dec::{Decoded, MAX_SIG_DIGITS, round_up};
use num::flt2dec::estimator::estimate_scaling_factor;
use num::flt2dec::bignum::Digit32 as Digit;
use num::flt2dec::bignum::Big32x36 as Big;
use num::flt2dec::bignum::Big32x40 as Big;
static POW10: [Digit; 10] = [1, 10, 100, 1000, 10000, 100000,
1000000, 10000000, 100000000, 1000000000];

View file

@ -12,7 +12,7 @@ use std::prelude::v1::*;
use std::{i16, f64};
use super::super::*;
use core::num::flt2dec::*;
use core::num::flt2dec::bignum::Big32x36 as Big;
use core::num::flt2dec::bignum::Big32x40 as Big;
use core::num::flt2dec::strategy::dragon::*;
#[test]