Add futex-based RwLock on Linux.
This commit is contained in:
parent
f1a40410ec
commit
6cb463cb11
2 changed files with 295 additions and 2 deletions
293
library/std/src/sys/unix/locks/futex_rwlock.rs
Normal file
293
library/std/src/sys/unix/locks/futex_rwlock.rs
Normal file
|
@ -0,0 +1,293 @@
|
|||
use crate::sync::atomic::{
|
||||
AtomicI32,
|
||||
Ordering::{Acquire, Relaxed, Release},
|
||||
};
|
||||
use crate::sys::futex::{futex_wait, futex_wake, futex_wake_all};
|
||||
|
||||
pub type MovableRwLock = RwLock;
|
||||
|
||||
pub struct RwLock {
|
||||
// The state consists of a 30-bit reader counter, a 'readers waiting' flag, and a 'writers waiting' flag.
|
||||
// Bits 0..30:
|
||||
// 0: Unlocked
|
||||
// 1..=0x3FFF_FFFE: Locked by N readers
|
||||
// 0x3FFF_FFFF: Write locked
|
||||
// Bit 30: Readers are waiting on this futex.
|
||||
// Bit 31: Writers are waiting on the writer_notify futex.
|
||||
state: AtomicI32,
|
||||
// The 'condition variable' to notify writers through.
|
||||
// Incremented on every signal.
|
||||
writer_notify: AtomicI32,
|
||||
}
|
||||
|
||||
const READ_LOCKED: i32 = 1;
|
||||
const MASK: i32 = (1 << 30) - 1;
|
||||
const WRITE_LOCKED: i32 = MASK;
|
||||
const MAX_READERS: i32 = MASK - 1;
|
||||
const READERS_WAITING: i32 = 1 << 30;
|
||||
const WRITERS_WAITING: i32 = 1 << 31;
|
||||
|
||||
fn unlocked(state: i32) -> bool {
|
||||
state & MASK == 0
|
||||
}
|
||||
|
||||
fn write_locked(state: i32) -> bool {
|
||||
state & MASK == WRITE_LOCKED
|
||||
}
|
||||
|
||||
fn readers_waiting(state: i32) -> bool {
|
||||
state & READERS_WAITING != 0
|
||||
}
|
||||
|
||||
fn writers_waiting(state: i32) -> bool {
|
||||
state & WRITERS_WAITING != 0
|
||||
}
|
||||
|
||||
fn read_lockable(state: i32) -> bool {
|
||||
// This also returns false if the counter could overflow if we tried to read lock it.
|
||||
state & MASK < MAX_READERS && !readers_waiting(state) && !writers_waiting(state)
|
||||
}
|
||||
|
||||
fn reached_max_readers(state: i32) -> bool {
|
||||
state & MASK == MAX_READERS
|
||||
}
|
||||
|
||||
impl RwLock {
|
||||
#[inline]
|
||||
pub const fn new() -> Self {
|
||||
Self { state: AtomicI32::new(0), writer_notify: AtomicI32::new(0) }
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub unsafe fn destroy(&self) {}
|
||||
|
||||
#[inline]
|
||||
pub unsafe fn try_read(&self) -> bool {
|
||||
self.state
|
||||
.fetch_update(Acquire, Relaxed, |s| read_lockable(s).then(|| s + READ_LOCKED))
|
||||
.is_ok()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub unsafe fn read(&self) {
|
||||
if !self.try_read() {
|
||||
self.read_contended();
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub unsafe fn read_unlock(&self) {
|
||||
let state = self.state.fetch_sub(READ_LOCKED, Release) - 1;
|
||||
|
||||
// It's impossible for a reader to be waiting on a read-locked RwLock,
|
||||
// except if there is also a writer waiting.
|
||||
debug_assert!(!readers_waiting(state) || writers_waiting(state));
|
||||
|
||||
// Wake up a writer if we were the last reader and there's a writer waiting.
|
||||
if unlocked(state) && writers_waiting(state) {
|
||||
self.wake_writer_or_readers(state);
|
||||
}
|
||||
}
|
||||
|
||||
#[cold]
|
||||
fn read_contended(&self) {
|
||||
let mut state = self.spin_read();
|
||||
|
||||
loop {
|
||||
// If we can lock it, lock it.
|
||||
if read_lockable(state) {
|
||||
match self.state.compare_exchange(state, state + READ_LOCKED, Acquire, Relaxed) {
|
||||
Ok(_) => return, // Locked!
|
||||
Err(s) => {
|
||||
state = s;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for overflow.
|
||||
if reached_max_readers(state) {
|
||||
panic!("too many active read locks on RwLock");
|
||||
}
|
||||
|
||||
// Make sure the readers waiting bit is set before we go to sleep.
|
||||
if !readers_waiting(state) {
|
||||
if let Err(s) =
|
||||
self.state.compare_exchange(state, state | READERS_WAITING, Relaxed, Relaxed)
|
||||
{
|
||||
state = s;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for the state to change.
|
||||
futex_wait(&self.state, state | READERS_WAITING, None);
|
||||
|
||||
// Spin again after waking up.
|
||||
state = self.spin_read();
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub unsafe fn try_write(&self) -> bool {
|
||||
self.state.fetch_update(Acquire, Relaxed, |s| unlocked(s).then(|| s + WRITE_LOCKED)).is_ok()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub unsafe fn write(&self) {
|
||||
if !self.try_write() {
|
||||
self.write_contended();
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub unsafe fn write_unlock(&self) {
|
||||
let state = self.state.fetch_sub(WRITE_LOCKED, Release) - WRITE_LOCKED;
|
||||
|
||||
debug_assert!(unlocked(state));
|
||||
|
||||
if writers_waiting(state) || readers_waiting(state) {
|
||||
self.wake_writer_or_readers(state);
|
||||
}
|
||||
}
|
||||
|
||||
#[cold]
|
||||
fn write_contended(&self) {
|
||||
let mut state = self.spin_write();
|
||||
|
||||
let mut other_writers_waiting = 0;
|
||||
|
||||
loop {
|
||||
// If it's unlocked, we try to lock it.
|
||||
if unlocked(state) {
|
||||
match self.state.compare_exchange(
|
||||
state,
|
||||
state | WRITE_LOCKED | other_writers_waiting,
|
||||
Acquire,
|
||||
Relaxed,
|
||||
) {
|
||||
Ok(_) => return, // Locked!
|
||||
Err(s) => {
|
||||
state = s;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set the waiting bit indicating that we're waiting on it.
|
||||
if !writers_waiting(state) {
|
||||
if let Err(s) =
|
||||
self.state.compare_exchange(state, state | WRITERS_WAITING, Relaxed, Relaxed)
|
||||
{
|
||||
state = s;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Other writers might be waiting now too, so we should make sure
|
||||
// we keep that bit on once we manage lock it.
|
||||
other_writers_waiting = WRITERS_WAITING;
|
||||
|
||||
// Examine the notification counter before we check if `state` has changed,
|
||||
// to make sure we don't miss any notifications.
|
||||
let seq = self.writer_notify.load(Acquire);
|
||||
|
||||
// Don't go to sleep if the lock has become available,
|
||||
// or if the writers waiting bit is no longer set.
|
||||
let s = self.state.load(Relaxed);
|
||||
if unlocked(state) || !writers_waiting(s) {
|
||||
state = s;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Wait for the state to change.
|
||||
futex_wait(&self.writer_notify, seq, None);
|
||||
|
||||
// Spin again after waking up.
|
||||
state = self.spin_write();
|
||||
}
|
||||
}
|
||||
|
||||
/// Wake up waiting threads after unlocking.
|
||||
///
|
||||
/// If both are waiting, this will wake up only one writer, but will fall
|
||||
/// back to waking up readers if there was no writer to wake up.
|
||||
#[cold]
|
||||
fn wake_writer_or_readers(&self, mut state: i32) {
|
||||
assert!(unlocked(state));
|
||||
|
||||
// The readers waiting bit might be turned on at any point now,
|
||||
// since readers will block when there's anything waiting.
|
||||
// Writers will just lock the lock though, regardless of the waiting bits,
|
||||
// so we don't have to worry about the writer waiting bit.
|
||||
//
|
||||
// If the lock gets locked in the meantime, we don't have to do
|
||||
// anything, because then the thread that locked the lock will take
|
||||
// care of waking up waiters when it unlocks.
|
||||
|
||||
// If only writers are waiting, wake one of them up.
|
||||
if state == WRITERS_WAITING {
|
||||
match self.state.compare_exchange(state, 0, Relaxed, Relaxed) {
|
||||
Ok(_) => {
|
||||
self.wake_writer();
|
||||
return;
|
||||
}
|
||||
Err(s) => {
|
||||
// Maybe some readers are now waiting too. So, continue to the next `if`.
|
||||
state = s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If both writers and readers are waiting, leave the readers waiting
|
||||
// and only wake up one writer.
|
||||
if state == READERS_WAITING + WRITERS_WAITING {
|
||||
if self.state.compare_exchange(state, READERS_WAITING, Relaxed, Relaxed).is_err() {
|
||||
// The lock got locked. Not our problem anymore.
|
||||
return;
|
||||
}
|
||||
if self.wake_writer() {
|
||||
return;
|
||||
}
|
||||
// No writers were actually waiting. Continue to wake up readers instead.
|
||||
state = READERS_WAITING;
|
||||
}
|
||||
|
||||
// If readers are waiting, wake them all up.
|
||||
if state == READERS_WAITING {
|
||||
if self.state.compare_exchange(state, 0, Relaxed, Relaxed).is_ok() {
|
||||
futex_wake_all(&self.state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn wake_writer(&self) -> bool {
|
||||
self.writer_notify.fetch_add(1, Release);
|
||||
futex_wake(&self.writer_notify)
|
||||
}
|
||||
|
||||
/// Spin for a while, but stop directly at the given condition.
|
||||
fn spin_until(&self, f: impl Fn(i32) -> bool) -> i32 {
|
||||
let mut spin = 100; // Chosen by fair dice roll.
|
||||
loop {
|
||||
let state = self.state.load(Relaxed);
|
||||
if f(state) || spin == 0 {
|
||||
return state;
|
||||
}
|
||||
crate::hint::spin_loop();
|
||||
spin -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn spin_write(&self) -> i32 {
|
||||
// Stop spinning when it's unlocked or when there's waiting writers, to keep things somewhat fair.
|
||||
self.spin_until(|state| unlocked(state) || writers_waiting(state))
|
||||
}
|
||||
|
||||
fn spin_read(&self) -> i32 {
|
||||
// Stop spinning when it's unlocked or read locked, or when there's waiting threads.
|
||||
self.spin_until(|state| {
|
||||
!write_locked(state) || readers_waiting(state) || writers_waiting(state)
|
||||
})
|
||||
}
|
||||
}
|
|
@ -4,13 +4,13 @@ cfg_if::cfg_if! {
|
|||
target_os = "android",
|
||||
))] {
|
||||
mod futex;
|
||||
mod futex_rwlock;
|
||||
#[allow(dead_code)]
|
||||
mod pthread_mutex; // Only used for PthreadMutexAttr, needed by pthread_remutex.
|
||||
mod pthread_remutex; // FIXME: Implement this using a futex
|
||||
mod pthread_rwlock; // FIXME: Implement this using a futex
|
||||
pub use futex::{Mutex, MovableMutex, Condvar, MovableCondvar};
|
||||
pub use pthread_remutex::ReentrantMutex;
|
||||
pub use pthread_rwlock::{RwLock, MovableRwLock};
|
||||
pub use futex_rwlock::{RwLock, MovableRwLock};
|
||||
} else {
|
||||
mod pthread_mutex;
|
||||
mod pthread_remutex;
|
||||
|
|
Loading…
Reference in a new issue