Tweak rules around attributes for modules
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@ -265,7 +265,7 @@ fn run(args: Vec<String>, write_mode: WriteMode) {
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fn main() {
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let args: Vec<_> = std::env::args().collect();
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//run(args, WriteMode::Display);
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run(args, WriteMode::NewFile("new"));
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run(args, WriteMode::Overwrite);
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std::env::set_exit_status(0);
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// TODO unit tests
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@ -109,8 +109,17 @@ impl<'a, 'v> visit::Visitor<'v> for FmtVisitor<'a> {
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}
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fn visit_item(&mut self, item: &'v ast::Item) {
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if self.visit_attrs(&item.attrs) {
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return;
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// Don't look at attributes for modules.
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// We want to avoid looking at attributes in another file, which the AST
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// doesn't distinguish. FIXME This is overly conservative and means we miss
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// attributes on inline modules.
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match item.node {
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ast::Item_::ItemMod(_) => {}
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_ => {
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if self.visit_attrs(&item.attrs) {
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return;
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}
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}
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}
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match item.node {
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