rust/src/lib/_vec.rs

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import vbuf = rustrt.vbuf;
import op = util.operator;
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native "rust" mod rustrt {
type vbuf;
fn vec_buf[T](vec[T] v) -> vbuf;
fn vec_len[T](vec[T] v) -> uint;
fn vec_alloc[T](uint n_elts) -> vec[T];
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}
fn alloc[T](uint n_elts) -> vec[T] {
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ret rustrt.vec_alloc[T](n_elts);
}
type init_op[T] = fn(uint i) -> T;
fn init_fn[T](&init_op[T] op, uint n_elts) -> vec[T] {
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let vec[T] v = alloc[T](n_elts);
let uint i = n_elts;
while (i > uint(0)) {
i -= uint(1);
v += vec(op(i));
}
ret v;
}
fn init_elt[T](&T t, uint n_elts) -> vec[T] {
// FIXME: should be:
// fn elt_op[X](X x, uint i) -> X { ret x; }
// auto inner = bind elt_op[T](t, _);
// ret init_fn[T](inner, n_elts);
// but this does not work presently.
let vec[T] v = alloc[T](n_elts);
let uint i = n_elts;
while (i > uint(0)) {
i -= uint(1);
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v += vec(t);
}
ret v;
}
fn len[T](vec[T] v) -> uint {
ret rustrt.vec_len[T](v);
}
fn buf[T](vec[T] v) -> vbuf {
ret rustrt.vec_buf[T](v);
}
// Ought to take mutable &vec[T] v and just mutate it instead of copy
// and return. Blocking on issue #89 for this.
fn grow[T](mutable vec[T] v, int n, T initval) -> vec[T] {
let int i = n;
while (i > 0) {
i -= 1;
v += vec(initval);
}
ret v;
}
fn map[T,U](&op[T,U] f, &vec[T] v) -> vec[U] {
// FIXME: should be
// let vec[U] u = alloc[U](len[T](v));
// but this does not work presently.
let vec[U] u = vec();
for (T ve in v) {
u += vec(f[T,U](ve));
}
ret u;
}