rust/src/lib/_vec.rs

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import option.none;
import option.some;
import util.orb;
type vbuf = rustrt.vbuf;
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type operator2[T,U,V] = fn(&T, &U) -> V;
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native "rust" mod rustrt {
type vbuf;
fn vec_buf[T](vec[T] v, uint offset) -> vbuf;
fn vec_len[T](vec[T] v) -> uint;
/**
* Sometimes we modify the vec internal data via vec_buf and need to
* update the vec's fill length accordingly.
*/
fn vec_len_set[T](vec[T] v, uint n);
/**
* The T in vec_alloc[T, U] is the type of the vec to allocate. The
* U is the type of an element in the vec. So to allocate a vec[U] we
* want to invoke this as vec_alloc[vec[U], U].
*/
fn vec_alloc[T, U](uint n_elts) -> vec[U];
fn vec_alloc_mut[T, U](uint n_elts) -> vec[mutable U];
fn refcount[T](vec[T] v) -> uint;
fn vec_print_debug_info[T](vec[T] v);
fn vec_from_vbuf[T](vbuf v, uint n_elts) -> vec[T];
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}
fn alloc[T](uint n_elts) -> vec[T] {
ret rustrt.vec_alloc[vec[T], T](n_elts);
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}
fn alloc_mut[T](uint n_elts) -> vec[mutable T] {
ret rustrt.vec_alloc_mut[vec[mutable T], T](n_elts);
}
fn refcount[T](vec[mutable? T] v) -> uint {
auto r = rustrt.refcount[T](v);
if (r == dbg.const_refcount) {
ret r;
} else {
// -1 because calling this function incremented the refcount.
ret r - 1u;
}
}
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fn vec_from_vbuf[T](vbuf v, uint n_elts) -> vec[T] {
ret rustrt.vec_from_vbuf[T](v, n_elts);
}
// FIXME: Remove me; this is a botch to get around rustboot's bad typechecker.
fn empty[T]() -> vec[T] {
ret alloc[T](0u);
}
// FIXME: Remove me; this is a botch to get around rustboot's bad typechecker.
fn empty_mut[T]() -> vec[mutable T] {
ret alloc_mut[T](0u);
}
type init_op[T] = fn(uint i) -> T;
fn init_fn[T](&init_op[T] op, uint n_elts) -> vec[T] {
let vec[T] v = alloc[T](n_elts);
let uint i = 0u;
while (i < n_elts) {
v += vec(op(i));
i += 1u;
}
ret v;
}
fn init_fn_mut[T](&init_op[T] op, uint n_elts) -> vec[mutable T] {
let vec[mutable T] v = alloc_mut[T](n_elts);
let uint i = 0u;
while (i < n_elts) {
v += vec(mutable op(i));
i += 1u;
}
ret v;
}
fn init_elt[T](&T t, uint n_elts) -> vec[T] {
/**
* FIXME (issue #81): should be:
*
* fn elt_op[T](&T x, uint i) -> T { ret x; }
* let init_op[T] inner = bind elt_op[T](t, _);
* ret init_fn[T](inner, n_elts);
*/
let vec[T] v = alloc[T](n_elts);
let uint i = n_elts;
while (i > 0u) {
i -= 1u;
v += vec(t);
}
ret v;
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}
fn init_elt_mut[T](&T t, uint n_elts) -> vec[mutable T] {
let vec[mutable T] v = alloc_mut[T](n_elts);
let uint i = n_elts;
while (i > 0u) {
i -= 1u;
v += vec(mutable t);
}
ret v;
}
fn buf[T](vec[mutable? T] v) -> vbuf {
ret rustrt.vec_buf[T](v, 0u);
}
fn len[T](vec[mutable? T] v) -> uint {
ret rustrt.vec_len[T](v);
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}
fn len_set[T](vec[mutable? T] v, uint n) {
rustrt.vec_len_set[T](v, n);
}
fn buf_off[T](vec[mutable? T] v, uint offset) -> vbuf {
check (offset < len[T](v));
ret rustrt.vec_buf[T](v, offset);
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}
fn print_debug_info[T](vec[mutable? T] v) {
rustrt.vec_print_debug_info[T](v);
}
// Returns the last element of v.
fn last[T](vec[mutable? T] v) -> option.t[T] {
auto l = len[T](v);
if (l == 0u) {
ret none[T];
}
ret some[T](v.(l - 1u));
}
// Returns elements from [start..end) from v.
fn slice[T](vec[mutable? T] v, uint start, uint end) -> vec[T] {
check (start <= end);
check (end <= len[T](v));
auto result = alloc[T](end - start);
let uint i = start;
while (i < end) {
result += vec(v.(i));
i += 1u;
}
ret result;
}
fn shift[T](&mutable vec[mutable? T] v) -> T {
auto ln = len[T](v);
check(ln > 0u);
auto e = v.(0);
v = slice[T](v, 1u, ln);
ret e;
}
fn pop[T](&mutable vec[mutable? T] v) -> T {
auto ln = len[T](v);
check(ln > 0u);
ln -= 1u;
auto e = v.(ln);
v = slice[T](v, 0u, ln);
ret e;
}
fn push[T](&mutable vec[mutable? T] v, &T t) {
v += vec(t);
}
fn unshift[T](&mutable vec[mutable? T] v, &T t) {
auto res = alloc[T](len[T](v) + 1u);
res += vec(t);
res += v;
v = res;
}
fn grow[T](&mutable vec[mutable? T] v, uint n, &T initval) {
let uint i = n;
while (i > 0u) {
i -= 1u;
v += vec(initval);
}
}
fn grow_set[T](&mutable vec[mutable T] v, uint index, &T initval, &T val) {
auto length = _vec.len[mutable T](v);
if (index >= length) {
grow[mutable T](v, index - length + 1u, initval);
}
v.(index) = val;
}
fn map[T, U](&option.operator[T,U] f, &vec[mutable? T] v) -> vec[U] {
let vec[U] u = alloc[U](len[T](v));
for (T ve in v) {
u += vec(f(ve));
}
ret u;
}
fn map2[T,U,V](&operator2[T,U,V] f, &vec[mutable? T] v0, &vec[mutable? U] v1)
-> vec[V] {
auto v0_len = len[T](v0);
if (v0_len != len[U](v1)) {
fail;
}
let vec[V] u = alloc[V](v0_len);
auto i = 0u;
while (i < v0_len) {
u += vec(f(v0.(i), v1.(i)));
i += 1u;
}
ret u;
}
fn find[T](fn (&T) -> bool f, &vec[mutable? T] v) -> option.t[T] {
for (T elt in v) {
if (f(elt)) {
ret some[T](elt);
}
}
ret none[T];
}
fn foldl[T, U](fn (&U, &T) -> U p, &U z, &vec[T] v) -> U {
auto sz = len[T](v);
if (sz == 0u) {
ret z;
}
else {
auto rest = slice[T](v, 1u, sz);
ret (p(foldl[T,U](p, z, rest), v.(0)));
}
}
fn unzip[T, U](&vec[tup(T, U)] v) -> tup(vec[T], vec[U]) {
auto sz = len[tup(T, U)](v);
if (sz == 0u) {
ret tup(alloc[T](0u), alloc[U](0u));
}
else {
auto rest = slice[tup(T, U)](v, 1u, sz);
auto tl = unzip[T, U](rest);
auto a = vec(v.(0)._0);
auto b = vec(v.(0)._1);
ret tup(a + tl._0, b + tl._1);
}
}
fn or(&vec[bool] v) -> bool {
auto f = orb;
be _vec.foldl[bool, bool](f, false, v);
}
fn clone[T](&vec[T] v) -> vec[T] {
ret slice[T](v, 0u, len[T](v));
}
fn plus_option[T](&vec[T] v, &option.t[T] o) -> () {
alt (o) {
case (none[T]) {}
case (some[T](?x)) { v += vec(x); }
}
}
// TODO: Remove in favor of built-in "freeze" operation when it's implemented.
fn freeze[T](vec[mutable T] v) -> vec[T] {
let vec[T] result = vec();
for (T elem in v) {
result += vec(elem);
}
ret result;
}
// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End: