rust/src/lib/bitv.rs

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export t;
export create;
export union;
export intersect;
export copy;
export clone;
export get;
export equal;
export clear;
export set_all;
export invert;
export difference;
export set;
export is_true;
export is_false;
export to_vec;
export to_str;
export eq_vec;
// FIXME: With recursive object types, we could implement binary methods like
// union, intersection, and difference. At that point, we could write
// an optimizing version of this module that produces a different obj
// for the case where nbits <= 32.
type t = @rec(uint[mutable] storage, uint nbits);
// FIXME: this should be a constant once they work
fn uint_bits() -> uint { ret 32u + (1u << 32u >> 27u); }
fn create(uint nbits, bool init) -> t {
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auto elt = if (init) { !0u } else { 0u };
auto storage = ivec::init_elt_mut[uint](elt, nbits / uint_bits() + 1u);
ret @rec(storage=storage, nbits=nbits);
}
fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool {
auto len = ivec::len(v1.storage);
assert (ivec::len(v0.storage) == len);
assert (v0.nbits == v1.nbits);
auto changed = false;
for each (uint i in uint::range(0u, len)) {
auto w0 = v0.storage.(i);
auto w1 = v1.storage.(i);
auto w = op(w0, w1);
if (w0 != w) { changed = true; v0.storage.(i) = w; }
}
ret changed;
}
fn lor(uint w0, uint w1) -> uint { ret w0 | w1; }
fn union(&t v0, &t v1) -> bool { auto sub = lor; ret process(sub, v0, v1); }
fn land(uint w0, uint w1) -> uint { ret w0 & w1; }
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fn intersect(&t v0, &t v1) -> bool {
auto sub = land;
ret process(sub, v0, v1);
}
fn right(uint w0, uint w1) -> uint { ret w1; }
fn copy(&t v0, t v1) -> bool { auto sub = right; ret process(sub, v0, v1); }
fn clone(t v) -> t {
auto storage = ivec::init_elt_mut[uint](0u, v.nbits / uint_bits() + 1u);
auto len = ivec::len(v.storage);
for each (uint i in uint::range(0u, len)) { storage.(i) = v.storage.(i); }
ret @rec(storage=storage, nbits=v.nbits);
}
fn get(&t v, uint i) -> bool {
assert (i < v.nbits);
auto bits = uint_bits();
auto w = i / bits;
auto b = i % bits;
auto x = 1u & v.storage.(w) >> b;
ret x == 1u;
}
fn equal(&t v0, &t v1) -> bool {
// FIXME: when we can break or return from inside an iterator loop,
// we can eliminate this painful while-loop
auto len = ivec::len(v1.storage);
auto i = 0u;
while (i < len) {
if (v0.storage.(i) != v1.storage.(i)) { ret false; }
i = i + 1u;
}
ret true;
}
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fn clear(&t v) {
for each (uint i in uint::range(0u, ivec::len(v.storage))) {
v.storage.(i) = 0u;
}
}
fn set_all(&t v) {
for each (uint i in uint::range(0u, v.nbits)) { set(v, i, true); }
}
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fn invert(&t v) {
for each (uint i in uint::range(0u, ivec::len(v.storage))) {
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v.storage.(i) = !v.storage.(i);
}
}
/* v0 = v0 - v1 */
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fn difference(&t v0, &t v1) -> bool {
invert(v1);
auto b = intersect(v0, v1);
invert(v1);
ret b;
}
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fn set(&t v, uint i, bool x) {
assert (i < v.nbits);
auto bits = uint_bits();
auto w = i / bits;
auto b = i % bits;
auto flag = 1u << b;
v.storage.(w) =
if (x) { v.storage.(w) | flag } else { v.storage.(w) & !flag };
}
/* true if all bits are 1 */
fn is_true(&t v) -> bool {
for (uint i in to_ivec(v)) { if (i != 1u) { ret false; } }
ret true;
}
/* true if all bits are non-1 */
fn is_false(&t v) -> bool {
for (uint i in to_ivec(v)) { if (i == 1u) { ret false; } }
ret true;
}
fn init_to_vec(t v, uint i) -> uint { ret if (get(v, i)) { 1u } else { 0u }; }
fn to_vec(&t v) -> vec[uint] {
auto sub = bind init_to_vec(v, _);
ret vec::init_fn[uint](sub, v.nbits);
}
fn to_ivec(&t v) -> uint[] {
auto sub = bind init_to_vec(v, _);
ret ivec::init_fn[uint](sub, v.nbits);
}
fn to_str(&t v) -> str {
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auto rs = "";
for (uint i in bitv::to_vec(v)) {
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if (i == 1u) { rs += "1"; } else { rs += "0"; }
}
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ret rs;
}
// FIXME: can we just use structural equality on to_vec?
fn eq_vec(&t v0, &vec[uint] v1) -> bool {
assert (v0.nbits == vec::len[uint](v1));
auto len = v0.nbits;
auto i = 0u;
while (i < len) {
auto w0 = get(v0, i);
auto w1 = v1.(i);
if (!w0 && w1 != 0u || w0 && w1 == 0u) { ret false; }
i = i + 1u;
}
ret true;
}
fn eq_ivec(&t v0, &uint[] v1) -> bool {
assert (v0.nbits == ivec::len[uint](v1));
auto len = v0.nbits;
auto i = 0u;
while (i < len) {
auto w0 = get(v0, i);
auto w1 = v1.(i);
if (!w0 && w1 != 0u || w0 && w1 == 0u) { ret false; }
i = i + 1u;
}
ret true;
}
//
// Local Variables:
// mode: rust
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End:
//