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Balazs Benics 9da697e1bc Reland "[analyzer] Deprecate the unused 'analyzer-opt-analyze-nested-blocks' cc1 flag"
It was previously reverted by 8406839d19.

---

This flag was introduced by
6818991d71
    commit 6818991d71
    Author: Ted Kremenek <kremenek@apple.com>
    Date:   Mon Dec 7 22:06:12 2009 +0000

  Add clang-cc option '-analyzer-opt-analyze-nested-blocks' to treat
  block literals as an entry point for analyzer checks.

The last reference was removed by this commit:
5c32dfc5fb

    commit 5c32dfc5fb
    Author: Anna Zaks <ganna@apple.com>
    Date:   Fri Dec 21 01:19:15 2012 +0000

  [analyzer] Add blocks and ObjC messages to the call graph.
  This paves the road for constructing a better function dependency graph.
  If we analyze a function before the functions it calls and inlines,
  there is more opportunity for optimization.
  Note, we add call edges to the called methods that correspond to
  function definitions (declarations with bodies).

Consequently, we should remove this dead flag.
However, this arises a couple of burning questions.
 - Should the `cc1` frontend still accept this flag - to keep
   tools/users passing this flag directly to `cc1` (which is unsupported,
   unadvertised) working.
 - If we should remain backward compatible, how long?
 - How can we get rid of deprecated and obsolete flags at some point?

Reviewed By: martong

Differential Revision: https://reviews.llvm.org/D126067
2022-06-14 10:22:37 +02:00
.github [github] format and refactor GitHub workflows 2022-06-11 11:31:21 +04:30
bolt [BOLT][NFC] Pass Function to BC.printInstructions in BinaryBasicBlock::dump 2022-06-13 14:26:51 -07:00
clang Reland "[analyzer] Deprecate the unused 'analyzer-opt-analyze-nested-blocks' cc1 flag" 2022-06-14 10:22:37 +02:00
clang-tools-extra Reland "[analyzer] Deprecate the unused 'analyzer-opt-analyze-nested-blocks' cc1 flag" 2022-06-14 10:22:37 +02:00
cmake [CMake] Make FindLibEdit.cmake more robust 2022-05-27 13:06:45 -07:00
compiler-rt Revert "[Sanitizers] Cleanup handling of stat64/statfs64" 2022-06-10 10:56:26 -07:00
cross-project-tests [Dexter] Remove debugger-dependent test from windows 2022-06-13 19:27:34 +01:00
flang [flang] Complement one-to-one association check of bind name and entity name 2022-06-14 10:34:38 +08:00
libc [libc] Add explicit casts for string functions 2022-06-13 21:07:45 +00:00
libclc
libcxx [libc++][NFC] clang-format <__config> 2022-06-14 06:47:38 +02:00
libcxxabi [libcxx][AIX] Switch build compiler to clang 2022-06-13 21:45:18 -04:00
libunwind [libunwind] Don't store a predecremented PC when using SEH 2022-06-06 23:25:24 +03:00
lld [lld-macho] Fix symbol name returned from InputSection::getLocation 2022-06-13 15:49:27 -04:00
lldb [lldb] Fix TCPSocket::Connect when getaddrinfo returns multiple addrs 2022-06-14 08:49:02 +02:00
llvm [Statepoints] FixupStatepoint: Clear isKill flag if COPY is not deleted. 2022-06-14 10:52:32 +03:00
llvm-libgcc
mlir [Coroutines] Convert coroutine.presplit to enum attr 2022-06-14 14:23:46 +08:00
openmp Revert "[cmake] Don't export LLVM_TOOLS_INSTALL_DIR anymore" 2022-06-10 19:26:12 +00:00
polly [NFC][Alignment] Simplify code in JSONExporter 2022-06-13 13:36:36 +00:00
pstl [libc++] Use _LIBCPP_ASSERT by default for _PSTL_ASSERTions 2022-05-20 16:58:21 +02:00
runtimes Restore missing runtimes-test-depends target that causes build failures when LLVM_INCLUDE_TESTS is ON 2022-06-13 15:47:38 -05:00
third-party
utils [mlir][vector] Add pattern to distribute vector reduction to GPU shuffles 2022-06-14 05:49:16 +00:00
.arcconfig
.arclint
.clang-format
.clang-tidy
.git-blame-ignore-revs
.gitignore [llvm] Ignore .rej files in .gitignore 2022-04-28 08:44:51 -07:00
.mailmap
CONTRIBUTING.md
README.md Fix grammar and punctuation across several docs; NFC 2022-04-07 07:11:11 -04:00
SECURITY.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from here.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • cmake -S llvm -B build -G <generator> [options]

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some common options:

      • -DLLVM_ENABLE_PROJECTS='...' and -DLLVM_ENABLE_RUNTIMES='...' --- semicolon-separated list of the LLVM sub-projects and runtimes you'd like to additionally build. LLVM_ENABLE_PROJECTS can include any of: clang, clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb, mlir, openmp, polly, or pstl. LLVM_ENABLE_RUNTIMES can include any of libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime projects can be specified either in LLVM_ENABLE_PROJECTS or in LLVM_ENABLE_RUNTIMES.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local). Be careful if you install runtime libraries: if your system uses those provided by LLVM (like libc++ or libc++abi), you must not overwrite your system's copy of those libraries, since that could render your system unusable. In general, using something like /usr is not advised, but /usr/local is fine.

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build build [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs to run. In most cases, you get the best performance if you specify the number of CPU threads you have. On some Unix systems, you can specify this with -j$(nproc).

    • For more information see CMake.

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.

Getting in touch

Join LLVM Discourse forums, discord chat or #llvm IRC channel on OFTC.

The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.