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Martin Storsjö 675401e04c [libcxx] Avoid pulling in xlocinfo.h in public headers
Including xlocinfo.h is a bit of a layering violation; locale.h is
the C library header we should use, while xlocinfo.h is essentially
part of the MS C++ library. Including xlocinfo.h brings in yvals.h,
which brings in yvals_core.h, which defines the MS STL's version
support macros, overriding what libc++'s <version> had defined.

Instead just include locale.h, and provide the few defines we need
for locale categories manually.

Differential Revision: https://reviews.llvm.org/D99213
2021-03-24 23:29:59 +02:00
.github
clang [CMake][Fuchsia] Include llvm-lipo 2021-03-24 14:21:40 -07:00
clang-tools-extra [clang-tidy] Ignore all spaces in the list of checks 2021-03-24 06:43:13 -07:00
compiler-rt [TSan] Support initialize/finalize hooks in dynamic libraries 2021-03-24 12:38:39 -07:00
debuginfo-tests [dexter] Fix DexLimitSteps when breakpoint can't be set at requested location 2021-03-23 11:33:43 +00:00
flang [flang] Fix output buffering bug (positionability assumption) 2021-03-24 11:39:18 -07:00
libc [libc] Introduces gmtime_r to LLVM libc, based on C99/C2X/Single Unix Sp. 2021-03-22 14:04:05 -07:00
libclc libclc: Add clspv target to libclc 2021-03-04 00:19:10 -05:00
libcxx [libcxx] Avoid pulling in xlocinfo.h in public headers 2021-03-24 23:29:59 +02:00
libcxxabi * Fix demangling of optional template-args for vendor extended type qualifier. 2021-03-24 10:21:32 +04:00
libunwind [libunwind] Install the DLL when doing "ninja install" 2021-03-07 10:36:22 +02:00
lld [lld-macho][nfc] Fixed test so it output to %t/ rather than current directory. 2021-03-24 16:55:37 -04:00
lldb Revert "[lldb/Plugins] Add ScriptedProcess Process Plugin" 2021-03-24 21:31:16 +01:00
llvm [NFCI][SimplifyCFG] Don't form DTU updates if we aren't going to apply them 2021-03-25 00:02:37 +03:00
mlir [mlir] Fix tile-and-distribute.mlir 2021-03-24 13:42:34 -07:00
openmp [OpenMP] Misc. changes that add or remove pointer/bound checks 2021-03-23 18:55:08 -05:00
parallel-libs
polly [polly] Fix build 2021-03-24 17:46:46 +01:00
pstl Rename top-level LICENSE.txt files to LICENSE.TXT 2021-03-10 21:26:24 -08:00
runtimes [runtimes] Add the libc project to the list of runtimes. 2021-03-23 17:33:03 +00:00
utils/arcanist
.arcconfig
.arclint
.clang-format
.clang-tidy
.git-blame-ignore-revs
.gitignore
CONTRIBUTING.md
README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • cmake -S llvm -B build -G <generator> [options]

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build build [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.