// Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "debug-parser.h" #include "user-state.h" #include #include namespace Fortran { namespace parser { std::optional DebugParser::Parse(ParseState &state) const { if (auto ustate = state.userState()) { if (auto out = ustate->debugOutput()) { const CookedSource &cooked{ustate->cooked()}; if (auto context = state.context()) { context->Emit(*out, cooked); } Provenance p{cooked.GetProvenance(state.GetLocation()).start()}; cooked.allSources().Identify(*out, p, "", true); *out << " parser debug: " << std::string{str_, length_} << "\n\n"; } } return {Success{}}; } } // namespace parser } // namespace Fortran