// Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "debug-parser.h" #include "user-state.h" #include #include namespace Fortran::parser { std::optional DebugParser::Parse(ParseState &state) const { if (auto ustate{state.userState()}) { if (auto out{ustate->debugOutput()}) { std::string note{str_, length_}; Message message{state.GetLocation(), MessageFormattedText{"parser debug: %s"_en_US, note.data()}}; message.SetContext(state.context().get()); message.Emit(*out, ustate->cooked(), true); } } return {Success{}}; } } // namespace Fortran::parser