[mlir] Add Acos, Asin, Atan, Sinh, Cosh, Pow to SPIRVGLSLOps

Reviewed By: mravishankar, antiagainst

Differential Revision: https://reviews.llvm.org/D86929
This commit is contained in:
Ling, Liyang 2020-09-03 09:24:43 -04:00 committed by Lei Zhang
parent 890707aa01
commit 2860b2c14b
3 changed files with 311 additions and 0 deletions

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@ -265,6 +265,108 @@ def SPV_GLSLTanOp : SPV_GLSLUnaryArithmeticOp<"Tan", 15, SPV_Float16or32> {
// -----
def SPV_GLSLAsinOp : SPV_GLSLUnaryArithmeticOp<"Asin", 16, SPV_Float16or32> {
let summary = "Arc Sine of operand in radians";
let description = [{
The standard trigonometric arc sine of x radians.
Result is an angle, in radians, whose sine is x. The range of result values
is [-π / 2, π / 2]. Result is undefined if abs x > 1.
The operand x must be a scalar or vector whose component type is 16-bit or
32-bit floating-point.
Result Type and the type of x must be the same type. Results are computed
per component.
<!-- End of AutoGen section -->
```
restricted-float-scalar-type ::= `f16` | `f32`
restricted-float-scalar-vector-type ::=
restricted-float-scalar-type |
`vector<` integer-literal `x` restricted-float-scalar-type `>`
asin-op ::= ssa-id `=` `spv.GLSL.Asin` ssa-use `:`
restricted-float-scalar-vector-type
```
#### Example:
```mlir
%2 = spv.GLSL.Asin %0 : f32
%3 = spv.GLSL.Asin %1 : vector<3xf16>
```
}];
}
// -----
def SPV_GLSLAcosOp : SPV_GLSLUnaryArithmeticOp<"Acos", 17, SPV_Float16or32> {
let summary = "Arc Cosine of operand in radians";
let description = [{
The standard trigonometric arc cosine of x radians.
Result is an angle, in radians, whose cosine is x. The range of result
values is [0, π]. Result is undefined if abs x > 1.
The operand x must be a scalar or vector whose component type is 16-bit or
32-bit floating-point.
Result Type and the type of x must be the same type. Results are computed
per component.
<!-- End of AutoGen section -->
```
restricted-float-scalar-type ::= `f16` | `f32`
restricted-float-scalar-vector-type ::=
restricted-float-scalar-type |
`vector<` integer-literal `x` restricted-float-scalar-type `>`
acos-op ::= ssa-id `=` `spv.GLSL.Acos` ssa-use `:`
restricted-float-scalar-vector-type
```
#### Example:
```mlir
%2 = spv.GLSL.Acos %0 : f32
%3 = spv.GLSL.Acos %1 : vector<3xf16>
```
}];
}
// -----
def SPV_GLSLAtanOp : SPV_GLSLUnaryArithmeticOp<"Atan", 18, SPV_Float16or32> {
let summary = "Arc Tangent of operand in radians";
let description = [{
The standard trigonometric arc tangent of x radians.
Result is an angle, in radians, whose tangent is y_over_x. The range of
result values is [-π / 2, π / 2].
The operand x must be a scalar or vector whose component type is 16-bit or
32-bit floating-point.
Result Type and the type of x must be the same type. Results are computed
per component.
<!-- End of AutoGen section -->
```
restricted-float-scalar-type ::= `f16` | `f32`
restricted-float-scalar-vector-type ::=
restricted-float-scalar-type |
`vector<` integer-literal `x` restricted-float-scalar-type `>`
atan-op ::= ssa-id `=` `spv.GLSL.Atan` ssa-use `:`
restricted-float-scalar-vector-type
```
#### Example:
```mlir
%2 = spv.GLSL.Atan %0 : f32
%3 = spv.GLSL.Atan %1 : vector<3xf16>
```
}];
}
// -----
def SPV_GLSLExpOp : SPV_GLSLUnaryArithmeticOp<"Exp", 27, SPV_Float16or32> {
let summary = "Exponentiation of Operand 1";
@ -513,6 +615,40 @@ def SPV_GLSLSMinOp : SPV_GLSLBinaryArithmeticOp<"SMin", 39, SPV_Integer> {
// -----
def SPV_GLSLPowOp : SPV_GLSLBinaryArithmeticOp<"Pow", 26, SPV_Float16or32> {
let summary = "Return x raised to the y power of two operands";
let description = [{
Result is x raised to the y power; x^y.
Result is undefined if x = 0 and y 0.
The operand x and y must be a scalar or vector whose component type is
16-bit or 32-bit floating-point.
Result Type and the type of all operands must be the same type. Results are
computed per component.
<!-- End of AutoGen section -->
```
restricted-float-scalar-type ::= `f16` | `f32`
restricted-float-scalar-vector-type ::=
restricted-float-scalar-type |
`vector<` integer-literal `x` restricted-float-scalar-type `>`
pow-op ::= ssa-id `=` `spv.GLSL.Pow` ssa-use `:`
restricted-float-scalar-vector-type
```
#### Example:
```mlir
%2 = spv.GLSL.Pow %0, %1 : f32
%3 = spv.GLSL.Pow %0, %1 : vector<3xf16>
```
}];
}
// -----
def SPV_GLSLFSignOp : SPV_GLSLUnaryArithmeticOp<"FSign", 6, SPV_Float> {
let summary = "Returns the sign of the operand";
@ -602,6 +738,70 @@ def SPV_GLSLSqrtOp : SPV_GLSLUnaryArithmeticOp<"Sqrt", 31, SPV_Float> {
// -----
def SPV_GLSLSinhOp : SPV_GLSLUnaryArithmeticOp<"Sinh", 19, SPV_Float16or32> {
let summary = "Hyperbolic sine of operand in radians";
let description = [{
Hyperbolic sine of x radians.
The operand x must be a scalar or vector whose component type is 16-bit or
32-bit floating-point.
Result Type and the type of x must be the same type. Results are computed
per component.
<!-- End of AutoGen section -->
```
restricted-float-scalar-type ::= `f16` | `f32`
restricted-float-scalar-vector-type ::=
restricted-float-scalar-type |
`vector<` integer-literal `x` restricted-float-scalar-type `>`
sinh-op ::= ssa-id `=` `spv.GLSL.Sinh` ssa-use `:`
restricted-float-scalar-vector-type
```
#### Example:
```mlir
%2 = spv.GLSL.Sinh %0 : f32
%3 = spv.GLSL.Sinh %1 : vector<3xf16>
```
}];
}
// -----
def SPV_GLSLCoshOp : SPV_GLSLUnaryArithmeticOp<"Cosh", 20, SPV_Float16or32> {
let summary = "Hyperbolic cosine of operand in radians";
let description = [{
Hyperbolic cosine of x radians.
The operand x must be a scalar or vector whose component type is 16-bit or
32-bit floating-point.
Result Type and the type of x must be the same type. Results are computed
per component.
<!-- End of AutoGen section -->
```
restricted-float-scalar-type ::= `f16` | `f32`
restricted-float-scalar-vector-type ::=
restricted-float-scalar-type |
`vector<` integer-literal `x` restricted-float-scalar-type `>`
cosh-op ::= ssa-id `=` `spv.GLSL.Cosh` ssa-use `:`
restricted-float-scalar-vector-type
```
#### Example:
```mlir
%2 = spv.GLSL.Cosh %0 : f32
%3 = spv.GLSL.Cosh %1 : vector<3xf16>
```
}];
}
// -----
def SPV_GLSLTanhOp : SPV_GLSLUnaryArithmeticOp<"Tanh", 21, SPV_Float16or32> {
let summary = "Hyperbolic tangent of operand in radians";

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@ -14,6 +14,18 @@ spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
%4 = spv.GLSL.Sin %arg0 : f32
// CHECK: {{%.*}} = spv.GLSL.Tan {{%.*}} : f32
%5 = spv.GLSL.Tan %arg0 : f32
// CHECK: {{%.*}} = spv.GLSL.Acos {{%.*}} : f32
%6 = spv.GLSL.Acos %arg0 : f32
// CHECK: {{%.*}} = spv.GLSL.Asin {{%.*}} : f32
%7 = spv.GLSL.Asin %arg0 : f32
// CHECK: {{%.*}} = spv.GLSL.Atan {{%.*}} : f32
%8 = spv.GLSL.Atan %arg0 : f32
// CHECK: {{%.*}} = spv.GLSL.Sinh {{%.*}} : f32
%9 = spv.GLSL.Sinh %arg0 : f32
// CHECK: {{%.*}} = spv.GLSL.Cosh {{%.*}} : f32
%10 = spv.GLSL.Cosh %arg0 : f32
// CHECK: {{%.*}} = spv.GLSL.Pow {{%.*}} : f32
%11 = spv.GLSL.Pow %arg0, %arg1 : f32
spv.Return
}
}

View file

@ -155,3 +155,102 @@ func @tanvec(%arg0 : vector<3xf16>) -> () {
%2 = spv.GLSL.Tan %arg0 : vector<3xf16>
return
}
//===----------------------------------------------------------------------===//
// spv.GLSL.Acos
//===----------------------------------------------------------------------===//
func @acos(%arg0 : f32) -> () {
// CHECK: spv.GLSL.Acos {{%.*}} : f32
%2 = spv.GLSL.Acos %arg0 : f32
return
}
func @acosvec(%arg0 : vector<3xf16>) -> () {
// CHECK: spv.GLSL.Acos {{%.*}} : vector<3xf16>
%2 = spv.GLSL.Acos %arg0 : vector<3xf16>
return
}
//===----------------------------------------------------------------------===//
// spv.GLSL.Asin
//===----------------------------------------------------------------------===//
func @asin(%arg0 : f32) -> () {
// CHECK: spv.GLSL.Asin {{%.*}} : f32
%2 = spv.GLSL.Asin %arg0 : f32
return
}
func @asinvec(%arg0 : vector<3xf16>) -> () {
// CHECK: spv.GLSL.Asin {{%.*}} : vector<3xf16>
%2 = spv.GLSL.Asin %arg0 : vector<3xf16>
return
}
//===----------------------------------------------------------------------===//
// spv.GLSL.Atan
//===----------------------------------------------------------------------===//
func @atan(%arg0 : f32) -> () {
// CHECK: spv.GLSL.Atan {{%.*}} : f32
%2 = spv.GLSL.Atan %arg0 : f32
return
}
func @atanvec(%arg0 : vector<3xf16>) -> () {
// CHECK: spv.GLSL.Atan {{%.*}} : vector<3xf16>
%2 = spv.GLSL.Atan %arg0 : vector<3xf16>
return
}
//===----------------------------------------------------------------------===//
// spv.GLSL.Sinh
//===----------------------------------------------------------------------===//
func @sinh(%arg0 : f32) -> () {
// CHECK: spv.GLSL.Sinh {{%.*}} : f32
%2 = spv.GLSL.Sinh %arg0 : f32
return
}
func @sinhvec(%arg0 : vector<3xf16>) -> () {
// CHECK: spv.GLSL.Sinh {{%.*}} : vector<3xf16>
%2 = spv.GLSL.Sinh %arg0 : vector<3xf16>
return
}
//===----------------------------------------------------------------------===//
// spv.GLSL.Cosh
//===----------------------------------------------------------------------===//
func @cosh(%arg0 : f32) -> () {
// CHECK: spv.GLSL.Cosh {{%.*}} : f32
%2 = spv.GLSL.Cosh %arg0 : f32
return
}
func @coshvec(%arg0 : vector<3xf16>) -> () {
// CHECK: spv.GLSL.Cosh {{%.*}} : vector<3xf16>
%2 = spv.GLSL.Cosh %arg0 : vector<3xf16>
return
}
//===----------------------------------------------------------------------===//
// spv.GLSL.Pow
//===----------------------------------------------------------------------===//
func @pow(%arg0 : f32, %arg1 : f32) -> () {
// CHECK: spv.GLSL.Pow {{%.*}}, {{%.*}} : f32
%2 = spv.GLSL.Pow %arg0, %arg1 : f32
return
}
func @powvec(%arg0 : vector<3xf16>, %arg1 : vector<3xf16>) -> () {
// CHECK: spv.GLSL.Pow {{%.*}}, {{%.*}} : vector<3xf16>
%2 = spv.GLSL.Pow %arg0, %arg1 : vector<3xf16>
return
}
// -----