2018-05-01 21:50:34 +02:00
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// Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-04-21 00:56:19 +02:00
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#include "debug-parser.h"
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2018-04-21 01:14:57 +02:00
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#include "user-state.h"
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#include <ostream>
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2018-04-21 00:56:19 +02:00
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#include <string>
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2018-05-02 22:48:12 +02:00
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namespace Fortran::parser {
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2018-04-21 00:56:19 +02:00
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std::optional<Success> DebugParser::Parse(ParseState &state) const {
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2018-07-11 02:09:07 +02:00
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if (auto ustate{state.userState()}) {
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if (auto out{ustate->debugOutput()}) {
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2018-05-02 21:07:49 +02:00
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std::string note{str_, length_};
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2018-08-08 20:29:05 +02:00
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Message message{
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state.GetLocation(), "parser debug: %s"_en_US, note.data()};
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2018-05-05 00:03:10 +02:00
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message.SetContext(state.context().get());
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2018-05-02 21:07:49 +02:00
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message.Emit(*out, ustate->cooked(), true);
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2018-04-21 00:56:19 +02:00
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}
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}
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return {Success{}};
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}
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2018-10-25 14:55:23 +02:00
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}
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