llvm/flang/lib/parser/debug-parser.cc

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// Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "debug-parser.h"
#include "user-state.h"
#include <ostream>
#include <string>
namespace Fortran {
namespace parser {
std::optional<Success> DebugParser::Parse(ParseState &state) const {
if (auto ustate = state.userState()) {
if (auto out = ustate->debugOutput()) {
const CookedSource &cooked{ustate->cooked()};
if (auto context = state.context()) {
context->Emit(*out, cooked);
}
Provenance p{cooked.GetProvenance(state.GetLocation()).start()};
cooked.allSources().Identify(*out, p, "", true);
*out << " parser debug: " << std::string{str_, length_} << "\n\n";
}
}
return {Success{}};
}
} // namespace parser
} // namespace Fortran