2018-05-01 21:50:34 +02:00
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// Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-04-21 00:56:19 +02:00
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#include "debug-parser.h"
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2018-04-21 01:14:57 +02:00
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#include "user-state.h"
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#include <ostream>
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2018-04-21 00:56:19 +02:00
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#include <string>
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namespace Fortran {
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namespace parser {
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std::optional<Success> DebugParser::Parse(ParseState &state) const {
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if (auto ustate = state.userState()) {
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2018-04-21 01:14:57 +02:00
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if (auto out = ustate->debugOutput()) {
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const CookedSource &cooked{ustate->cooked()};
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if (auto context = state.context()) {
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context->Emit(*out, cooked);
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}
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Provenance p{cooked.GetProvenance(state.GetLocation()).start()};
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cooked.allSources().Identify(*out, p, "", true);
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*out << " parser debug: " << std::string{str_, length_} << "\n\n";
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2018-04-21 00:56:19 +02:00
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}
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}
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return {Success{}};
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}
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} // namespace parser
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} // namespace Fortran
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