llvm/flang/lib/semantics/scope.h

81 lines
2.3 KiB
C
Raw Normal View History

[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
#ifndef FORTRAN_SEMANTICS_SCOPE_H_
#define FORTRAN_SEMANTICS_SCOPE_H_
#include "../parser/idioms.h"
#include "../parser/parse-tree.h"
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
#include "attr.h"
#include "symbol.h"
#include <list>
#include <map>
#include <string>
namespace Fortran::semantics {
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
class Scope {
using mapType = std::map<SourceName, Symbol>;
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
public:
// root of the scope tree; contains intrinsics:
static const Scope systemScope;
static Scope globalScope; // contains program-units
ENUM_CLASS(Kind, System, Global, Module, MainProgram, Subprogram)
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
Scope(const Scope &parent, Kind kind) : parent_{parent}, kind_{kind} {}
const Scope &parent() const {
CHECK(kind_ != Kind::System);
return parent_;
}
Kind kind() const { return kind_; }
/// Make a scope nested in this one
Scope &MakeScope(Kind kind);
using size_type = mapType::size_type;
using iterator = mapType::iterator;
using const_iterator = mapType::const_iterator;
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
iterator begin() { return symbols_.begin(); }
iterator end() { return symbols_.end(); }
const_iterator begin() const { return symbols_.begin(); }
const_iterator end() const { return symbols_.end(); }
const_iterator cbegin() const { return symbols_.cbegin(); }
const_iterator cend() const { return symbols_.cend(); }
iterator find(const SourceName &name) { return symbols_.find(name); }
const_iterator find(const SourceName &name) const {
return symbols_.find(name);
}
size_type erase(const SourceName &name) { return symbols_.erase(name); }
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
/// Make a Symbol with unknown details.
std::pair<iterator, bool> try_emplace(
const SourceName &name, Attrs attrs = Attrs()) {
return try_emplace(name, attrs, UnknownDetails());
}
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
/// Make a Symbol with provided details.
template<typename D>
std::pair<iterator, bool> try_emplace(const SourceName &name, D &&details) {
return try_emplace(name, Attrs(), details);
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
}
/// Make a Symbol with attrs and details
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
template<typename D>
std::pair<iterator, bool> try_emplace(
const SourceName &name, Attrs attrs, D &&details) {
return symbols_.try_emplace(name, *this, name, attrs, details);
}
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
private:
const Scope &parent_;
const Kind kind_;
std::list<Scope> children_;
mapType symbols_;
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
friend std::ostream &operator<<(std::ostream &, const Scope &);
};
} // namespace Fortran::semantics
[flang] Partial implementation of Symbols and Scopes. A Symbol consists of a common part (in class Symbol) containing name, owner, attributes. Information for a specific kind of symbol is in a variant containing one of the *Details classes. So the kind of symbol is determined by the type of details class stored in the details_ variant. For scopes there is a single Scope class with an enum indicating the kind. So far there isn't a need for extra kind-specific details as with Symbols but that could change. Symbols defined in a Scope are stored there in a simple map. resolve-names.cc is a partial implementation of a parse-tree walker that resolves names to Symbols. Currently is only handles functions (which introduce a new Scope) and entity-decls. The test-type executable was reused as a driver for this to avoid the need for a new one. Sample output is below. When each "end function" is encountered the scope is dumped, which shows the symbols defined in it. $ cat a.f90 pure integer(8) function foo(arg1, arg2) result(res) integer :: arg1 real :: arg2 contains function bar(arg1) real :: bar real :: arg1 end function end function $ Debug/tools/f18/test-type a.f90 Subprogram scope: 0 children arg1: Entity type: REAL bar: Entity type: REAL Subprogram scope: 1 children arg1: Entity type: INTEGER arg2: Entity type: REAL bar: Subprogram (arg1) foo: Subprogram (arg1, arg2) result(res) res: Entity type: INTEGER(8) Original-commit: flang-compiler/f18@1cd2fbc04da1d6bb2ef5bc1cf07c808460ea7547 Reviewed-on: https://github.com/flang-compiler/f18/pull/30 Tree-same-pre-rewrite: false
2018-03-23 01:08:20 +01:00
#endif // FORTRAN_SEMANTICS_SCOPE_H_