47 lines
2 KiB
C
47 lines
2 KiB
C
#ifndef IMV_TEXTURE_H
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#define IMV_TEXTURE_H
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/* Copyright (c) 2015 Harry Jeffery
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include <SDL2/SDL.h>
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#include <FreeImage.h>
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struct imv_texture {
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int width; //width of the texture overall
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int height; //height of the texture overall
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int num_chunks; //number of chunks allocated
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SDL_Texture **chunks; //array of chunks
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int num_chunks_wide; //number of chunks per row of the image
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int num_chunks_tall; //number of chunks per column of the image
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int chunk_width; //chunk width
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int chunk_height; //chunk height
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int last_chunk_width; //width of rightmost chunk
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int last_chunk_height; //height of bottommost chunk
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SDL_Renderer *renderer; //SDL renderer to draw to
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};
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void imv_init_texture(struct imv_texture *tex, SDL_Renderer *r);
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void imv_destroy_texture(struct imv_texture *tex);
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int imv_texture_set_image(struct imv_texture *tex, FIBITMAP *image);
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void imv_texture_draw(struct imv_texture *tex, int x, int y, double scale);
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#endif
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